basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
Matrix-engine support repo.
The Matrix engine — relational fingerprint locking for mochi. Imported by @mochi.js/core.
[3.0.26] Prepare for npm usage. Special integration for matrix engine 1.9.0 Thunder.
ARHA runtime — 10-mode emotion matrix engine with persona registry
Networking server part for matrix-engine 1.9.27
Javascript Matrix and Vector library for High Performance WebGL apps
1.8.4[Bloom implemented] [1.8.2]For visual scripting added fetch, getArra and forEach. Networking implemented - based on kurento openvidu server. fix arcball camera,instanced draws added also effect pipeline blend with instancing option.Normalmap added, F
Javascript Matrix and Vector library for High Performance WebGL apps
Matrix Client-Server SDK for Javascript
Matrix manipulation and computation library
WebAssembly bindings of the matrix-sdk-crypto encryption library
Visualize relationships or network flow with an aesthetically-pleasing circular layout.
Welcome to the [Node.js] binding for the Rust [`matrix-sdk-crypto`] library! This binding is part of the [`matrix-rust-sdk`] project, which is a library implementation of a [Matrix] client-server.
2d transformation matrix functions written in ES6 syntax. Tree shaking ready!
Filter that lets you change RGBA via a 5x4 matrix transformation
Canvas for Node.js with skia backend
matrix for scena
Search and Rewrite code at large scale using precise AST pattern
Matrix Widget API SDK
JSON grammar for tree-sitter
YAML grammar for tree-sitter
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
Python grammar for tree-sitter
A Rails engine that exposes Puma server metrics, queue time statistics, and request rate information via a /matrix endpoint
== USAGE: require 'octave' engine = Octave::Engine.new engine.eval "123.456 * 789.101112" engine.rand(10) matrix = Octave::Matrix.new(20, 400) 20.times { |m| 400.times { |n| matrix[m, n] = rand } } engine.put_variable("m", matrix) engine.save "/tmp/20_x_400_matrix" == REQUIREMENTS: * Octave * GCC or some other compiler to build the included extension * Mocha (For testing only)
== USAGE: require 'octave' engine = Octave::Engine.new engine.eval "123.456 * 789.101112" engine.rand(10) matrix = Octave::Matrix.new(20, 400) 20.times { |m| 400.times { |n| matrix[m, n] = rand } } engine.put_variable("m", matrix) engine.save "/tmp/20_x_400_matrix" == REQUIREMENTS: * Octave * GCC or some other compiler to build the included extension * Mocha (For testing only)
== USAGE: require 'matlab' engine = Matlab::Engine.new engine.put_variable "x", 123.456 engine.put_variable "y", 789.101112 engine.eval "z = x * y" engine.get_variable "z" matrix = Matlab::Matrix.new(20, 400) 20.times { |m| 400.times { |n| matrix[m, n] = rand } } engine.put_variable "m", matrix engine.save "/tmp/20_x_400_matrix" engine.close # May also use block syntax for new Matlab::Engine.new do |engine| engine.put_variable "x", 123.456 engine.get_variable "x" end == REQUIREMENTS: * MATLAB * GCC or some other compiler to build the included extension * SWIG (If you want to recompile the SWIG wrapper) * Mocha (For testing only)
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