A semantic graph engine that treats knowledge as a computable, projectable, navigable structure
Extract meaning from JS Errors
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
styled() API wrapper package for emotion.
This package is intended for Prisma's internal use
Engine for Shiki using JavaScript's native RegExp
Extract meaning from JS Errors
Autocomplete prompt for inquirer
The realtime engine behind Socket.IO. Provides the foundation of a bidirectional connection between client and server
Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
An engine which produces an intermediary structure from HTML to create a React Native render tree.
This package is intended for Prisma's internal use
A standalone speech rule engine for XML structures, based on the original engine from ChromeVox.
A reactive data store and sync engine.
Tooltip and Popover Positioning Engine
Strip UTF-8 byte order mark (BOM) from a string
Wrap your standards in a tortilla and cover it in special sauce.
unified engine to process multiple files, lettings users configure from the file system
The editing engine of CKEditor 5 – the best browser-based rich text editor.
3D Engine Components for luma.gl
Rules Engine expressed in simple json
Media query calculator
A tool for processing JSON-RPC messages
styled() API wrapper package for styled-components.
Droonga engine is a core component in Droonga system. Droonga is a scalable data processing engine based on Groonga. Droonga means Distributed Groonga.
A simple ruby library that let's any developer automate the training process of a Natural Language Processing Engine on API.AI, and retrieve meaning from new utterances.
Taylor is a small, free, and open source game engine.
月 is a low level engine for remote device integration.月 means "Moon", the name comes from treating remote devices as independent orbiting entities.
This project is a highly configurable rails engine that provides means to track database changes in realtime for models that you're interested in, when you're interested in them. Once recorded, Penman can produce seed / migration files that reflect these changes, allowing you to propagate them to other environments.
Langacker-inspired cognitive grammar engine for LegionIO — construal operations, construction entrenchment, and meaning as construal
Simpleflow has a simple engine that executes modules in a loop. The workflows are declarative, which means that you can static-check them and safely run user workflows. Modules are created easily in ruby so you can quickly write wrappers around libraires.
[Groonga](http://groonga.org/) is a full text search engine. It also provides column store based database feature. Column store based database means that aggregate calculation is fast. You can use Groonga server as fast full text search server and fast [OLAP](https://en.wikipedia.org/wiki/Online_analytical_processing) (OnLine Analytical Processing) server.
This is a TeX-to-HTML+MathML+CSS converter class using the Javascript-based KaTeX, interpreted by one of the Javascript engines supported by ExecJS. The intended purpose is to eliminate the need for math-rendering Javascript in the client's HTML browser. Therefore the name: SsKaTeX means Server-side KaTeX. Javascript execution context initialization can be done once and then reused for formula renderings with the same general configuration. As a result, the performance is reasonable. The configuration supports arbitrary locations of the external file katex.min.js as well as custom Javascript for pre- and postprocessing. For that reason, the configuration must not be left to untrusted users.
Pufferfish is an extensible html templating engine that generates raw html, meaning that it will not affect load times of websites. A full-blown javascript framework is sometimes a bit overkill for a static website. Pufferfish adds some simple templating to html so you don't have to use such a framework for small projects or for pages that require fast loading. Pufferfish will compile your files to raw html. For more information on its usage, see Pufferfish's GitHub page.
RubyNEAT -- Neural Evolution of Augmenting Topologies for Ruby. By way of an enhanced form of Genetic Algorithms -- the NEAT algorithm, populations of neural nets are evolved to handle pre-defined goals. RubyNEAT is the first implementation of the NEAT algorithm for Ruby, and it leverages Ruby's power to implement the NEAT algorithm in a way that would be difficult to do in other languages. The 'activation function' is largely standalone. Basically, activation is achieved by functional programming. Meaning, once your network is evolved, you can extract it as source code you can then utilize without the RubyNEAT engine. RubyNEAT can be used for nearly any Machine Learning task you can dream of, because it's also extensible and modular. See http://rubyneat.com for the details.
Built on top of Gosu, an engine for making 2-D games. Gosu provides the means to handle the graphics, sound, and keyboard/mouse events. It doesn't provide any sort of client/server network architecture for multiplayer games, nor a system for tracking objects in game-space. This gem aims to fill that gap. Originally I tried using Chipmunk as the physics engine, but its outcomes were too unpredictable for the client to anticipate the server. It was also hard to constrain in the ways I wanted. So I elected to build something integer-based. In the short term, I'm throwing anything into this gem that interests me. There are reusable elements (GameSpace, Entity, ServerPort), and game-specific elements (particular Entity subclasses with custom behaviors). Longer term, I could see splitting it into two gems. This gem, game_2d, would retain the reusable platform classes. The other classes would move into a new gem specific to the game I'm developing, as a sort of reference implementation.
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