TypeScript CLI and library for Mesh Tile Format v1 (MTI1).
A JavaScript library for real-time terrain mesh generation
A BVH implementation to speed up raycasting against three.js meshes.
Parses vector tiles
This package contains a JavaScript decoder for the experimental MapLibre Tile (MLT) vector tile format.
Serialize mapbox vector tiles to binary protobufs in javascript.
Serialize mapbox vector tiles to binary protobufs in javascript.
Request tiles from WMS servers that support EPSG:3857
Slice GeoJSON data into vector tiles efficiently
Core Mesh functionality
Slice GeoJSON data into vector tiles efficiently
Various utilities related to Three.js
Custom Mesh display objects, like Rope and SimplePlane
simple tile utilities
A mesh replacement for `THREE.Line`. Instead of using GL_LINE, it uses a strip of billboarded triangles. This is a fork of [spite/THREE.MeshLine](https://github.com/spite/THREE.MeshLine), previously maintained by studio [Utsuboco](https://github.com/utsub
Compute the quadtree tiles to display in a rectangular viewport.
Navigation mesh toolkit for three.js, based on PatrolJS
A JavaScript library for real-time terrain mesh generation
Canvas mixin for the mesh package
A tile is a rounded square that takes an asset and represents a noun.
Framework-independent loader for terrain raster formats
This package contains a specific version of Draco 3D geometric compression library that is used for glTF Draco mesh compression extension.
Mesh SDK Core - https://meshjs.dev/
generate the minimum number of tiles to cover a geojson geometry