a short list of some mesh and primitive modules
A BVH implementation to speed up raycasting against three.js meshes.
No description provided.
Core Mesh functionality
SolidJS Primitives to manage creating event listeners.
Various utilities related to Three.js
Custom Mesh display objects, like Rope and SimplePlane
A collection of helpers that aim to simplify using reactive primitives outside of reactive roots, and managing disposal of reactive roots.
A set of primitives to build Vercel Edge Runtime.
A mesh replacement for `THREE.Line`. Instead of using GL_LINE, it uses a strip of billboarded triangles. This is a fork of [spite/THREE.MeshLine](https://github.com/spite/THREE.MeshLine), previously maintained by studio [Utsuboco](https://github.com/utsub
No description provided.
No description provided.
A library of reactive promitives helping handling user's keyboard input.
Canvas mixin for the mesh package
No description provided.
A JavaScript library for real-time terrain mesh generation
No description provided.
Primitives for creating small reactive objects that doesn't change their shape over time - don't need a proxy wrapper.
[](https://discord.gg/poimandres)
No description provided.
Define uninitialized elements
No description provided.
No description provided.
Reactive primitives for observing resizing of HTML elements.
Polymesh Primitives
Derive impls for Polymesh Primitives
No description provided.
No description provided.