The goal of this project is to provide structured Minecraft data for use in larger applications. The data covers both editions (WIP!) of the game, Bedrock and Java, with Bedrock being the "default" or tie-breaker. Additionally multiple versions of each ga
Contains types related to administering a Bedrock Dedicated Server. These types allow for the configuration of variables and secrets in JSON files in the Bedrock Dedicated Server folder. These types cannot be used on Minecraft clients.
The `@minecraft/server-ui` module contains types for expressing simple dialog-based user experiences.
Contains many types related to manipulating a Minecraft world, including entities, blocks, dimensions, and more.
See full documentation for this module here:
The @minecraft/server-gametest module provides scriptable APIs for scaffolding and testing content experiences in Minecraft.
The `@minecraft/server-net` module contains types for executing HTTP-based requests. This module can only be used on Bedrock Dedicated Server.
Simple Statistics
vfile utility to count messages per category: failures, warnings, etc
Plugin for @minecraft/api-docs-generator containing core markup generators and template files
Core Minecraft API Docs Generator package for generating API markup and documentation
Gathers usage statistics for components used during application development
This package contains rules that comprise best practice for authoring minecraft script. Rules may encompass suggestions (use this API instead of this command!) or errors against anti-patterns to avoid any pitfalls.
Angular CLI builder for ESLint
Contains types for Minecraft Vanilla Content
Provide easy access to minecraft data in node.js
Statistical routines and probability distributions.
NPM package for retrieving the minecraft folder path
Math utilities for use with minecraft scripting modules
MCP server for Chrome DevTools
Hypixel API Client
Vaadin component base mixins
Vaadin field base mixins
vaadin-input-container