Minimal is thin layer of abstraction on top of WebGPU with the purpose of making Shader Programming, GPU Simulations and Parallel Programming much easier.
Classify GPU's based on their benchmark score in order to provide an adaptive experience.
The luma.gl core Device API
[](https://www.npmjs.com/package/stats-gl) [](https://www.npmjs.com/package/st
KTX 2.0 (.ktx2) parser and serializer.
This repository provides native TensorFlow execution in backend JavaScript applications under the Node.js runtime, accelerated by the TensorFlow C binary under the hood. It provides the same API as [TensorFlow.js](https://js.tensorflow.org/api/latest/).
ONNXRuntime Node.js binding
Minimal WebGPU shader library
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
GPU Accelerated JavaScript
A simple mocker for testing threaded development
Sentry minimal library that can be used in other packages
API and CLI for compressing images using the ASTC, ETC, ETC2, BCn (DXTn) and BASIS texture compression standard.
Build desktop apps with web languages - TypeScript SDK for Craft
Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.
WebGPU for node
Compressing images using the BC1 (DXT1), BC2 (DXT3), BC3 (DXT5), BC4, BC5 & BC7 texture compression standard.
A minimal fork of nanospy, with more features
**GPU accelerated image resizer**
Compressing images using the Basis Universal Supercompressed GPU Texture Codec.
Compressing images using the ETC & ETC2 texture compression standard.
Compressing images using the ASTC texture compression standard.
Classify GPU's based on their benchmark score in order to provide an adaptive experience.
Build ultra fast, tiny, and cross-platform desktop apps with Typescript.