attempt at making a framework
Consistent cross browser mouse wheel movement
Sync movement around two Mapbox GL JS maps
Movement CLI available from npmjs
Client package for accessing the Movement network API.
Configurable 3D movement controls.
Movement TypeScript SDK
Movement SDK
Phaser3 plugin for grid based movement on a 2D game board.
Warpgate Swap SDK for Movement blockchain
Hardhat-like development framework for Movement L1 smart contracts
A JavaScript library for generating human-like mouse movement data points.
Vue3 and Vue2 directive for keyboard navigation - roving movement and trapping inside container
Movement Wallet Adapter React Provider
Helpful animation components for adding movement to your React components
An advanced (and open source) movement library for Screeps
A screeps movement library.
React native wrapper for the Movement SDK
A WASM movement library for Screeps
Movement Wallet Adapter Core
Mouse movement info
Locomotion engine for WebXR applications - physics-based movement, teleportation, and collision detection for Three.js
enjoy-movement-behind-perfect
Movement wallet standard
Library to help with time calculations
Falling Sand simulation plugin for Bevy
A library to manipulate directions with discrete logic.
Lateral movement tracker for anything! A DFIR tool that parses forensic artifacts and visualizes lateral movement in graph databases. Written by Toño Díaz (@jupyterjones)
A BFS pathfinder & collision system
An implementation of FlowField (vector field) pathfinding as a plugin to the Bevy game engine
Hardware-level implementations of drivers for incremental encoders with support for full-, half- an quad-stepping.
Directional Movement Index (DX) ,Average Directional Movement Index (ADX) and Average Directional Movement Rating (ADXR) implementaion In Rust
A Rust client for the FIO API
Object-oriented entity-component-system.
Bevy plugin for easy move object to a destination
Digital Extinction entity movement, local dynamic obstacle avoidance, kinematics and similar.
Movement is to RubyMotion as Rails is to Ruby.
Provide several Ruby methods for simulating mouse click, cursor movement and keystrokes in Windows. This gem use DL library and SendInput method so there is no dependency on FFI, AutoIt or Win32-api. Methods include mouse_move(x,y), left_click, right_click, type(string), mouse_scroll(steps), key_up, key_down...etc. See https://github.com/erinata/auto_click for more details about instalation and usage. (More control over mouse movement such as speed or locus will be implemented in future releases)
Stock price movement imitation generator. It is generate by random number.
Permit to listen all transition movements
A library for camera movement in the Ruby2D gem
Scrape and interact with the Port of London Authority Movements list
A Chingu trait that handles game object movement via vectors. Speed and hastening are in pixels per second instead of pixels per tick, so your games run always with the same speed independed of the current framerate
A new kind of time
A pure functional Ruby implementation of the General Gameplay Notation (GGN) specification v1.0.0. Provides a movement possibility oracle for evaluating pseudo-legal moves in abstract strategy board games. Features include hierarchical move navigation (piece → source → destination → transitions), pre-condition evaluation (must/deny). Works with Chess, Shogi, Xiangqi, and custom variants.
A Humble RPi plugin to detect movement using a tilt sensor.
A parser for norma43 files, a standard from the spanish banking industry for account movements)
A Spree extension that implements stock movement locking with Redis::Lock
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