Classify GPU's based on their benchmark score in order to provide an adaptive experience.
The luma.gl core Device API
[](https://www.npmjs.com/package/stats-gl) [](https://www.npmjs.com/package/st
KTX 2.0 (.ktx2) parser and serializer.
This repository provides native TensorFlow execution in backend JavaScript applications under the Node.js runtime, accelerated by the TensorFlow C binary under the hood. It provides the same API as [TensorFlow.js](https://js.tensorflow.org/api/latest/).
ONNXRuntime Node.js binding
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
ynf-fw-mtl-api
A simple mocker for testing threaded development
API and CLI for compressing images using the ASTC, ETC, ETC2, BCn (DXTn) and BASIS texture compression standard.
GPU Accelerated JavaScript
WebGPU for node
**GPU accelerated image resizer**
Classify GPU's based on their benchmark score in order to provide an adaptive experience.
Compressing images using the Basis Universal Supercompressed GPU Texture Codec.
Minimal WebGPU shader library
WebGL performance monitor that showing percentage of GPU/CPU load
Compressing images using the BC1 (DXT1), BC2 (DXT3), BC3 (DXT5), BC4, BC5 & BC7 texture compression standard.
Compressing images using the ETC & ETC2 texture compression standard.
A Javascript library for running ONNX models on browsers
Compressing images using the ASTC texture compression standard.
Cornerstone3D Core
gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.
⚡️ A React abstraction for the popular three-gpu-pathtracer.
Rust bindings to Apple's Metal framework
QuartzCore/CoreAnimation bindings (CAMetalLayer, CAMetalDrawable)
Foundation framework bindings (NSObject, NSString, NSArray, etc.)
MetalFX bindings for AI upscaling and frame interpolation
Low-level Objective-C runtime bindings for Metal