Add namespace to Redux action type constants without name conflicts.
Complete set of constants as specified in the WebGL, WebGL2 and extension spec.
Require constants across node and the browser
The core constants used throughout the remirror codebase
Compile export namespace to ES2015
A set of utility functions for expect and related packages
Constants.
Provides system information that remains constant throughout the lifetime of your app.
pnpm constants
ES Math-related intrinsics and helpers, robustly cached.
Common Ethereum constants used for ethers.
Allow parsing of export namespace from
node's constants module for the browser
multihash implementation
Operating system utilities for Bare
internal utils shared across @vue packages
Contains constants for torus and web3auth
RFC9562 UUIDs
Tools for debugging your node.js modules and event loop
Double-precision floating-point negative infinity.
Maximum unsigned 16-bit integer.
High word mask for the exponent of a double-precision floating-point number.
The bias of a double-precision floating-point number's exponent.
High word mask for excluding the sign bit of a double-precision floating-point number.
OpenNamespace allows namespaces to require and find classes and modules from other RubyGems.
Makes resolving a constant in a given namespace easy.
Convert strings and symbols to constants in specific namespace
Keep your namespaces clean.
Alias all constants from one namespace into another
Make classes, modules, and constants accessible via a different namespace
Truck is an alternative autoloader that doesn't pollute the global namespace.
Import specific constants from a file, into the global namespace or into another constant.
minitest-parallel_fork adds fork-based parallelization to Minitest. Each test/spec suite is run in one of the forks, allowing this to work correctly when using before_all/after_all/around_all hooks provided by minitest-hooks. Using separate processes via fork can significantly improve spec performance when using MRI, and can work in cases where Minitest's default thread-based parallelism do not work, such as when specs modify the constant namespace.
Have you ever wanted to call <code>exit()</code> with an error condition, but weren't sure what exit status to use? No? Maybe it's just me, then. Anyway, I was reading manpages late one evening before retiring to bed in my palatial estate in rural Oregon, and I stumbled across <code>sysexits(3)</code>. Much to my chagrin, I couldn't find a +sysexits+ for Ruby! Well, for the other 2 people that actually care about <code>style(9)</code> as it applies to Ruby code, now there is one! Sysexits is a *completely* *awesome* collection of human-readable constants for the standard (BSDish) exit codes, used as arguments to +exit+ to indicate a specific error condition to the parent process. It's so fantastically fabulous that you'll want to fork it right away to avoid being thought of as that guy that's still using Webrick for his blog. I mean, <code>exit(1)</code> is so passé! This is like the 14-point font of Systems Programming. Like the C header file from which this was derived (I mean forked, naturally), error numbers begin at <code>Sysexits::EX__BASE</code> (which is way more cool than plain old +64+) to reduce the possibility of clashing with other exit statuses that other programs may already return. The codes are available in two forms: as constants which can be imported into your own namespace via <code>include Sysexits</code>, or as <code>Sysexits::STATUS_CODES</code>, a Hash keyed by Symbols derived from the constant names. Allow me to demonstrate. First, the old way: exit( 69 ) Whaaa...? Is that a euphemism? What's going on? See how unattractive and... well, 1970 that is? We're not changing vaccuum tubes here, people, we're <em>building a totally-awesome future in the Cloud™!</em> include Sysexits exit EX_UNAVAILABLE Okay, at least this is readable to people who have used <code>fork()</code> more than twice, but you could do so much better! include Sysexits exit :unavailable Holy Toledo! It's like we're writing Ruby, but our own made-up dialect in which variable++ is possible! Well, okay, it's not quite that cool. But it does look more Rubyish. And no monkeys were patched in the filming of this episode! All the simpletons still exiting with icky _numbers_ can still continue blithely along, none the wiser.
Contentful API wrapper library exposing an ActiveRecord-like interface
# StudioGame (Alec) Jogo de terminal em Ruby com **jogadores, dados, tesouros e variações de jogadores** (Clumsy e Berserk), empacotado como gem. > Nome do gem (exemplo): `studio_game_alec` --- ## 🚀 Instalação e execução ### Rodando direto do código-fonte No diretório do projeto: ```bash ruby bin/studio_game ``` Se você não passar um arquivo de jogadores via CLI, o script usa o `players.csv` que fica em `bin/` por padrão. Também funciona passando um CSV na linha de comando: ```bash ruby bin/studio_game my_favorite_players.csv ``` ### Como gem (local) Empacote e instale localmente: ```bash gem build studio_game.gemspec gem install studio_game_alec-<versao>.gem ``` Depois rode: ```bash studio_game ``` > No Windows, o executável será resolvido pelo RubyGems. Se preferir, rode: `ruby bin/studio_game`. --- ## 📁 Estrutura do projeto ``` games/ ├─ bin/ │ ├─ studio_game # script principal (tem shebang) │ └─ players.csv # CSV padrão (nome,vida) ├─ lib/ │ └─ studio_game/ │ ├─ auditable.rb │ ├─ berserk_player.rb │ ├─ clumsy_player.rb │ ├─ die.rb │ ├─ game.rb │ ├─ game_turn.rb │ ├─ loaded_die.rb │ ├─ playable.rb │ ├─ player.rb │ └─ treasure_trove.rb ├─ spec/ │ └─ studio_game/ # specs RSpec ├─ LICENSE ├─ README.md └─ studio_game.gemspec ``` - **Namespace:** todo o código vive dentro do módulo `StudioGame` para evitar colisões. - **bin/studio_game:** script CLI com shebang (`#!/usr/bin/env ruby`). Faz _fallback_ do `$LOAD_PATH` para `lib` quando usado fora da gem. - **lib/studio_game/**: código da biblioteca (classes/módulos). - **spec/**: testes RSpec. --- ## 🧩 Conceitos principais - **Player** (`player.rb`): representa um jogador com `name`, `health`, coleta tesouros e calcula `score` (= `health` + `points`). Inclui o mixin **Playable**. - **Playable** (`playable.rb`): mixin com `w00t`, `blam` e `strong?` (altera/consulta `health` via getters/setters). - **TreasureTrove** (`treasure_trove.rb`): define `Treasure = Struct.new(:name,:points)` e a constante `TREASURES`; possui `.random`. - **Die/LoadedDie** (`die.rb`, `loaded_die.rb`): rolam valores (o carregado favorece 1,1,2,5,6,6). Ambos incluem **Auditable**. - **Auditable** (`auditable.rb`): imprime “Rolled a X (DieClass)” após cada rolagem. - **Game** (`game.rb`): agrega jogadores, carrega CSV, executa rodadas, soma pontos e salva _high scores_. - **GameTurn** (`game_turn.rb`): executa a lógica de um turno para um jogador (rola dado, aplica `blam/w00t/skip` e concede tesouro). - **ClumsyPlayer / BerserkPlayer**: variações de `Player` que modificam comportamento de `w00t` e de coleta de tesouros. --- ## 🧪 Testes Rode todos os testes: ```bash rspec ``` Principais coisas testadas: - Ordenação de jogadores por `score` (usa `<=>` em `Player`). - Cálculo de `points` e `score` (soma de tesouros + vida). - Efeitos de `w00t`/`blam` e força (`strong?`). - Lógica de turno com _stubs_ de dado (`allow_any_instance_of(LoadedDie).to receive(:roll).and_return(n)`). - Comportamentos de `ClumsyPlayer` e `BerserkPlayer`. --- ## 📦 CSVs e caminhos - `bin/studio_game` resolve o CSV padrão assim: ```ruby default_player_file = File.join(File.dirname(__FILE__), 'players.csv') game.load_players(ARGV.shift || default_player_file) ``` - Você pode passar um arquivo `.csv` via CLI como primeiro argumento. Formato do CSV: ``` Moe,100 Larry,60 Curly,125 ``` --- ## 🧾 High Scores Após sair do loop, o jogo grava `high_score.txt` com as entradas ordenadas. Cada linha é formatada por `Game#high_score_entry`: ``` <nome com padding de pontos> <score> ``` --- ## 🛠️ Dicas de desenvolvimento - Use `require 'studio_game/arquivo'` quando a gem estiver instalada. - No script binário, o `begin/rescue LoadError` faz _fallback_ para `$LOAD_PATH` local, útil fora da gem. - Para debugar I/O em testes, o spec redireciona `STDOUT` (`$stdout = StringIO.new`). --- ## 📚 Licença MIT – veja o arquivo `LICENSE`.
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