NetCode for web video games
Physics and netcode SDK for multiplayer game servers
Open Source Kinematic Character Controller for NetCode.
P2P rollback netcode library for browser-based multiplayer games
typescript ecs for netcode
A library with the core utils for netcode development in Node.js
Provides the core Entity-Component-System (ECS) engine for deterministic multiplayer games with rollback netcode. Manages all game state in a single ArrayBuffer, orchestrates simulation ticks with snapshot/rollback, implements a dependency injection conta
GGPO-style netcode for WebRTC-powered video games.
Deterministic input-synced netcode engine for real-time games.
Client-side prediction and server reconciliation framework for Netcode for GameObjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
This package implemented the transport layer of Netcode for GameObjects with Apple Multipeer Connectivity, which can enable peer-to-peer communication between nearby devices. By using Multipeer Connectivity, nearby devices can connect to each other when
Client-side Prediction for Unity's NetCode for GameObjects package.
This package implemented the transport layer of Netcode for GameObjects with Apple Multipeer Connectivity, which can enable peer-to-peer communication between nearby devices. By using Multipeer Connectivity, nearby devices can connect to each other when
The `XRMODAvatar` module provides a robust framework for representing and synchronizing human-like avatars in networked XR environments. It leverages Unity's Netcode for GameObjects and integrates with XR hand tracking and voice systems to create immersiv
Build a multiplayer game played by millions! Your game runs inside the Rune app with 10 million installs across [iOS](https://apps.apple.com/app/rune-games-and-voice-chat/id1450358364) and [Android](https://play.google.com/store/apps/details?id=ai.rune.ti
Build a multiplayer game played by millions! Your game runs inside the Dusk app with 10 million installs across [iOS](https://apps.apple.com/app/rune-games-and-voice-chat/id1450358364) and [Android](https://play.google.com/store/apps/details?id=ai.rune.ti
A js game framework for state-synchronization.
Provides deterministic mathematical operations and 2D vector algebra for the Lagless ECS framework. Wraps the `@lagless/deterministic-math` WASM module to guarantee identical floating-point results across all platforms (browsers, Node.js, operating system
Build a multiplayer game played by millions! Your game runs inside the Rune app with 10 million installs across [iOS](https://apps.apple.com/app/rune-games-and-voice-chat/id1450358364) and [Android](https://play.google.com/store/apps/details?id=ai.rune.ti
Voice chat/VoIP framework for Unity.
A Node.js based real-time multiplayer game server
Network State Machine Unity for creating and sharing assets.
A Node.js based real-time multiplayer game server
Wrapper for netcode.io library
Rust implementation of the netcode protocol
Netcode integration for renet2
netcode transport for the renet crate: Server/Client network library for multiplayer games
Connection handling for the lightyear networking library
Client-server networking library built on top of the QUIC protocol, implemented in Rust by quinn.
Powerful netcode for edict based game engines
Core layer for client-server netcode
Network-agnostic, high-level game networking library
Common harness for the lightyear examples
A reliability layer for unreliable datagram exchange
Server/Client network library for multiplayer games with authentication and connection management
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