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Customizable no-code component for building flow-based programming applications.
Give your JS App some Backbone with Models, Views, Collections, and Events.
TypeScript definitions for backbone
a simple game engine for running games in the browser
Mini game engine built on top of three.js

A lightweight game engine for React projects
Get and set relations (one-to-one, one-to-many, many-to-one) for Backbone models
Some React Native components that make it easier to construct interactive scenes using the familiar update + draw lifecycle used in the development of many games ✨
DOM testing utilities with API that mirrors React Testing Library
Only Backbone.Model and collection
Topological sort of directed acyclic graphs (like dependecy lists)
Create object hierarchies with Backbone models. Respond to hierarchy changes using regular Backbone events
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
Open-source WebGL/WebGPU 3D engine for the web
Simple and fast Node.js chess engine with configurable AI and no dependencies
A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.
A pageable Backbone.Collection superset. Supports server-side/client-side/infinite pagination and sorting.
A reactive data store and sync engine.
Standalone version of Backbone.Events
A Hilla TypeScript Generator plugin to generate form models
Separates 'events' support from Backbone in addition to adding TyphonJS extensions.
styled() API wrapper package for emotion.