a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption
Navigation mesh toolkit for three.js, based on PatrolJS
TypeScript definitions for pathfinding
Add-ons and examples for A-Frame VR.
__Custom edge that avoids crossing nodes__
Comprehensive pathfinding library for grid based games
Asynchronous A* Pathfinding API
Pathfinding plugin for SoonSpace.js
Blazing fast graph pathfinding SDK powered by WebAssembly. 10-15x faster than JavaScript implementations.
Comprehensive pathfinding library for grid based games
Phaser3 plugin for grid based movement on a 2D game board.
A library for fast pathfinding using navigation meshes in JS
Node.js Streams, a user-land copy of the stream library from Node.js
Asynchronous A* Pathfinding API
a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption
A plugin for Phaser (v3) for fast pathfinding using navigation meshes
Custom React Flow Edge that never intersects with other nodes
Determine if the current node version supports the `--preserve-symlinks` flag.
A light-weight module that brings Fetch API to node.js
Node.js API (Node-API)
Pure JavaScript 3D pathfinding algorithm library for industrial plant pipe routing
A generic A* pathfinding solver for routing connections through hypergraphs. Designed for circuit routing problems but extensible to any graph-based pathfinding scenario.
Ignore is a manager and filter for .gitignore rules, the one used by eslint, gitbook and many others.
Determines if an object can be used as an array
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