Collections of requirement-checking functions for connecting clients in nodeGame
nodeGame server for the browser and node.js
Template files for a standard nodeGame game
nodeGame client for the browser and node.js
A simple JavaScript implementation of Dijkstra's single-source shortest-paths algorithm.
Constants and utilities about visitor keys to traverse AST.
Runtime to be use with the Flow Enums transform.
TypeScript client library for the Mistral AI API
Shared type definitions for the Node Slack SDK
Standard Webhooks for TypeScript
A set of utility functions commonly used by Rollup plugins
Collections of useful and reusable javascript / HTML snippets for nodeGame
Fully featured SOCKS proxy client supporting SOCKSv4, SOCKSv4a, and SOCKSv5. Includes Bind and Associate functionality.
Import a module while bypassing the cache
SSH2 client and server modules written in pure JavaScript for node.js
Core library for shared utility methods
JS SDK to interact with Supabase Functions.
Official SDK for Supabase Auth
A streaming parser for HTML form data for node.js
Fast, scalable JavaScript for large-scale, online, multiplayer, real-time games and experiments.
JWA implementation (supports all JWS algorithms)
Provides a handy API to interface nodeGame with the browser window.
The missing standard library for TypeScript, for writing production-grade software.
A simple binding to Google's cpu_features library for obtaining information about installed CPU(s)