Execute npm commands programmly with synchronously or asynchronously.
npm command wrapper module for Akashic games
To install the library, use the following npm command: npm i cat-documents-ng
Run npm commands (like install or update) from Grunt.
To install the library, use the following npm command: npm i cat-interact-ng
Run the following npm command to build and publish the package.
Create node cli with this user friendly boilerplate. Use this respository as template for your new npm command line interface project
Quake-style drop-down terminal for Windows, distributed as a global npm command.
An npm command line tool that generates changelogs in keep-a-changelog format using OpenAI or XAI
NPM command to scaffold Nest Starter Kit
🔍 npm command
The NPM Command Line Interface for the RED Boilerplate
NPM command that installs Warp Terminal actions into Windows Terminal.
NPM command line module for running scholar visual regression tests
npm command to install MEN MVC application
Plays a sound after every npm command completes.
blog NPM command package
npm command wrapper supports json5
npm command
MCP server for npm command tools (run scripts, install packages, list scripts)
Creating npm command line for becode
Npm command for release.
wix-drop — self-service file drop and static-site hosting on Wix. One npm command provisions a Wix Headless project on your account and gives you a /upload page + drop links.
Npm command for final version. Wordpress theme from development to live version.
Wraps the NPM CLI so that NPM can be invoked from a Ruby script or Rakefile.
Runs `npm run build` after the middleman build command finishes. You can configure your build process via your package.json file, or pass in a custom build process name.
Benry-CmdApp is a framework to create command-line application like `git`, `docker`, or `npm` commands. If you want create a command-line application which takes sub-commands, Benry-CmdApp is the solution. See https://kwatch.github.io/benry-ruby/benry-cmdapp.html for details.
HandyToolbox is a text based user interface that will help you with every day tasks. Define your tasks and organize them into groups.' And from now on you can forget all rake, capistrano, heroku, npm, ... commands.
Packages lookup Looks up packages on PyPI, CPAN, RubyGems, NPM, Maven Central, Clojars, GitHub, Bitbucket, Ubuntu, Arch User Repository, FreeBSD ports, Fedora and Homebrew. This is a command line client for the pkglookup http://labs.floatboth.com/pkglookup/
This is a simple ruby wrapper for Titus Wormer's awesome javascript language detection called Franc (https://github.com/wooorm/franc). At this time, this gem depends on a global npm installation of franc and runs a bash command within ruby to invoke the franc javascript. If you do not have franc installed, this gem will install it for you on the first run.
This tool can make (for example) an AngularJS controller template file for you (.js), so that whenever you want to make a new controller for your app, you don't have to type the same starting code over and over again (by the way, this tool doesn't only create controllers. It does directives, filters... almost anything). ngi has one task, and one task only, which makes it lightweight and specialized. Most AngularJS developers are probably using the command line already (Gulp, Bower, npm, Git, etc.), so why not use the command line to streamline your code-writing too? Type less, write more AngularJS!
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.
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