o3 - Javascript Class Framework
O3 Framework module for translation support
Form Builder for O3
React Form Engine for O3
Angular form engine for O3
System admin frontend module for O3
O3 dapi core messaging protocol
Appointments front-end module for O3
MCP server that enables AI agents to perform intelligent web searches using OpenAI's o3 model with natural language queries
Patient search microfrontend for O3
Outpatient front-end module for O3
Patient registration microfrontend for O3
An O3 frontend module for managing laboratory requests and queues
O3 frontend module for handling billing concerns in healthcare settings
Active visits widget microfrontend for O3
Wrapper ESM for the O3 React Form Engine
Ward and bed management module for O3
Patient Label Printing frontend module for O3
React Form Engine for O3
O3 frontend module for managing cohorts
Microfrontend for managing patient lists in O3
Patient registration microfrontend for O3
NEO N3 Plugin for o3-dapi
NEO Plugin for o3-dapi
shared-nothing primitives
Rust comprehensive scientific computation library contains linear algebra, numerical analysis, statistics and machine learning tools with familiar syntax
Tyr CLI
A procedural macro for partial borrowing
Library for encoding and decoding with the tiktoken library in Rust
A type-safe Codex CLI wrapper for Rust
Implementation of dancing links in Rust
Find the `DW_AT_producer` values for all compilation units within a shared library or executable.
Dagz Accelered CI Platform, Open Edition
Typing `println!('{:?} {:?} {:?}', o1, o2, o3)` is too hard. `puts!(o1, o2, o3)`
Python bindings for RONN - enables Python ML workflows with RONN runtime
WASM bindings for the tiktoken BPE tokenizer
Ruby interface for ifm efector O3d3xx is a combination of the access libraries and some executables
ASCII emoticon generator for Rubyist. A ruby version of https://github.com/turingou/o3o
cpp_engine is an build system for C++ projects, It works like Make but much better. Compring to Rake, cpp_engine is more targeted at building C++ project I just started developing this system. Since I am a student in NYU, the effort I can put on this project is limited. if you are interested in it, please send me email:) To use this system, you need to create a file named "enginespec" in your working dir. An example of enginespec is as follows: compile(["*.cpp"]){|config| config.flags=["-O3", "-msse2", "-msse3", "-mfpmath=sse"] config.header_dirs=["include1","include2"] config.lib_dirs=["libdir1","libdir2"] config.libs=["math","openGL"] config.product="xxx" } After this file is created, you can simply run cppengine to build your project
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