Oculus is a tool to simplify object transition, and communication of state
The Oculus — web dashboard apparatus for the guild
SDK Wrappers for the Oculus Integration Unity asset.
Oculus Quest support module g.frame framework
A simple node.js addon for interfacing with the Oculus Rift.
This package utilize loading, selection gamepads models for current vr device, positioning them relative head. Typescript ready. ### Supported devices: 1. Lenovo DayDream 2. Oculus Rift 3. Oculus Go 4. Oculus Quest 5. Gear VR 6. HTC Vive 7. Win
[](https://travis-ci.org/octoblu/meshblu-oculus) [](https://codeclimate.com/github/octoblu/
NodeJS interface for head mounted displays positional data. Currently supports the Oculus Rift development kits.
Fast text-driven lipsync codec — Oculus viseme word→blendshape conversion (TalkingHead-derived) plus ARKit mapping and AFAN binary streaming for downstream tools
Node API to interface your Oculus Touch controllers and headset
Node FFI wrapper for the 0.3.2 Oculus VR SDK C API
It's like Tim Berners-Lee meets Oculus meets YouTube.
This package utilize loading, selection gamepads models for current vr device, positioning them relative head. Typescript ready. ### Supported devices: 1. Lenovo DayDream 2. Oculus Rift 3. Oculus Go 4. Oculus Quest 5. Gear VR 6. HTC Vive 7. Win
Version 1.26
3D Side by Side stereo view to be used with the Oculus Rift
Version 1.22.0 -- Published 2019-02-19
A plugin to add 360 and VR video support to video.js.
Template module from g.frame
The Cartograph — vision/charge/piece decomposition-ladder apparatus
Web client for JanusVR worlds
Object
Pick multiples properties from JSON
A 6-DOF raycaster for controllers in React VR (Oculus Touch & Vive Controllers)
A web framework for building multi-user virtual reality experiences.
Unified telemetry system for monitoring and observability
Rust API to interface your Oculus Touch controllers and headset
Well documented raw bindings to libOVR v1.15.0, the Oculus Rift PC runtime library. Documentation is transformed from the original libOVR doxygen docs. Requires acceptance of the Oculus SDK License, included.
Rust bindings for LibOVR (Oculus Rift SDK).
Raw bindings to libOVR, the Oculus Rift PC runtime library.
Rust bindings for Oculus VR Mobile SDK
A VR headset library for Rust programs targeting the Oculus Rift.
Safe rust API that provides a way to interact with Virtual Reality headsets and integration with vendor specific SDKs like OpenVR and Oculus. The API is inspired on the easy to use WebVR API but adapted to Rust design patterns
Safe rust API that provides a way to interact with Virtual Reality headsets and integration with vendor specific SDKs like OpenVR and Oculus. The API is inspired on the easy to use WebVR API but adapted to Rust design patterns
A framework for creating incredible standalone VR experiences
Higher-Level wrapper around stereokit-sys bindings for StereoKitC library for XR
Tick-based, quasi-fixed-point time measurement for working with frames/animation/video
Oculus is a web-based logging SQL client. It keeps a history of your queries and the results they returned, so your research is always at hand, easy to share and easy to repeat or reproduce in the future.
ObjectOculus is a ruby tool for viewing all of an object's methods and seeing what those methods return. ObjectOculus can be used in 'irb' to rapidly explore an object's API.
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