A nodejs commmands wrapper for convenience.
Throw better errors.
Coding agent CLI with read, bash, edit, write tools and session management
The Best AI Agent Harness - Batteries-Included OpenCode Plugin with Multi-Model Orchestration, Parallel Background Agents, and Crafted LSP/AST Tools
The Best AI Agent Harness - Batteries-Included OpenCode Plugin with Multi-Model Orchestration, Parallel Background Agents, and Crafted LSP/AST Tools
Multi-agent orchestration layer for OpenAI Codex CLI
The extendable JavaScript mutation testing framework
Multi-agent orchestration system for Claude Code - Inspired by oh-my-opencode
Babysitter package for oh-my-pi
Batteries-included agent harness for Claude Code
Download a tarball (optionally gzipped) to a folder & extract it in the process. Uses the wonderful & super quick tar-fs & gunzip-maybe srcraries.
Throw better errors.
very fast object redaction
Portable multi-agent harness for .agents-based skills and workflows across Antigravity, Claude Code, Codex, OpenCode, and more
Log things, prefixed with a timestamp.
General-purpose agent with transport abstraction, state management, and attachment support
cli tool that cleans up package.json files.
Lightweight agent orchestration plugin for OpenCode - a slimmed-down fork of oh-my-opencode
Bootstrap oh-my-design skills + agents into your project. After install, talk to your AI coding agent in natural language — no other CLI commands.
Native Rust bindings for grep, clipboard, image processing, syntax highlighting, PTY, and shell operations via N-API
Powerline-style status bar extension for pi coding agent
The Best AI Agent Harness - Batteries-Included OpenCode Plugin with Multi-Model Orchestration, Parallel Background Agents, and Crafted LSP/AST Tools
Display giant ASCII art logos with colorful gradients in your terminal
TypeScript definitions for death
provide quick install command for pptp vpn, shadowsocks server, phpmyadmin, oh-my-zsh
The Promotion tool is designed to make it easy and quick to deploy an application into production. Originally built for use with OpenBSD, it can be used on an *nix system by adjusting a few paths (in config.rb). To deploy or install an application you just need to copy a few files into place, right? Well, the folders need to be there first of course, oh and the permissions need to be set, and I guess we need the right users set up before file ownerships can be set correctly, which means we need groups before that ... ok, so there is more to it than copying a few files. There are also system-wide settings that may need to be modified to support an application, such as environment variables in /etc/profile, /etc/sudoers, startup scripts in /etc/rc.conf.local, and /var/cron/tabs/* cron jobs. Promotion does not modify these sensitive files, but it does say how to change them. Promotion handles all of this based on an XML deployment descriptor for each application, allowing rapid, reliable redeployment with a single line command (promote). It also manages database schema migration with the evolve/devolve commands.
Welcome to the "Knuckleheads" game, a (slightly enhanced version of the) fully functional text driven game written in Ruby 1.9 and used as a teaching aid for the excellent web-based Ruby course administered by Pragmatic Studios. W00t! W00t! Before playing, fill the default csv file "players.csv" with any number of players by putting the name of each followed by their initial health (an integer separated from the name by a comma). Each player must be on a new line. You may also create an alternate file formatted the same way with a different name. (A sample alternate player file called "more_nuts.csv" is provided as an example.) Invoke an alternate file simply by entering the file name when prompted. How fun is that!! To start the game, start the Ruby file "studio_game.rb" in Ruby 1.9 (or later should work as well) and follow the directions. By the way, there are two players added in hard code with modified behavior. One is "sandro" a LOSER or "clumsy" player who damages his treasure upon collecting it, resulting in the value of each treasure being worth only half of it's original value. What a klutz! The other is a wild-ass player, "bright_eyes." He's a serious partyier! After every other player is spent, he "finds the last beer in the fridge" and can't help but w00t. Bright_eyes starts off just like everyone else. But after being w00ted six times he goes freak'n w00t-crazy and w00ts EVERY TIME! You better think long and hard before committing to joining Mr. bright_eyes. Legend has it that he eats the livers of his prey after he parties them to death, and in this way remains an immortal player! Now fire up that command line for some outrageous fun! CAUTION: It is addictive. My cousin, Schneebo (the Schneebo on my Dad's side, NOT Schneebo Salifronski) once sat down and played Knuckleheads non-stop for 176.39 hours. It's the truth - you've been warned. Oh, and by the way: Three w00ts for Pragmatic Studios - woot, woot, h00ray! - woot, woot, h00ray! - woot, woot, h00ray!