openlayer 模板
Post compiler for Vue template render functions to support ES2015+ features
Sanity template validator for remote templates
Create objects, fields, tabs, etc
Generate an AST from a string template.
A drop-in replacement for (some of) TaffyDB.
Compile ES2015 template literals to ES5
XState inspection utilities
A framework for responsive emails
JavaScript Template Engine
Rush plugin for initialize project in monorepo
Minimal GraphQL client supporting Node and browsers for scripts or simple apps.
Type-Level RegExp parser, matcher and permutation resolver
cli plugin for AWS Amplify Console hosting
code generation DSL for TypeScript
A custom version of the handlebars package which, to improve security, does not use `eval` or `new Function`. This means that templates can't be compiled into JavaScript functions in advance and hence, rendering the templates is a lot slower.
DevExtreme schematics
A collection of order related linting rules for Stylelint.
A prettier plugin for formatting Ember template tags
Velocity Template Language(VTL) for JavaScript
A generator to create custom template files for your applications
The official, opinionated, batteries-included toolset for efficient Redux development
cli plugin for AWS Amplify Console hosting
A URI template implementation (RFC 6570 compliant)
A Rails 3.0 generator (like for the whole project) that pre-generates a bunch of shit I like. Most of it is stolen directly from Shawn's Rails Template at http://github.com/shawn/shawns-rails3-template but with changes just for ole' me
A Rails 3.0 generator (like for the whole project) that pre-generates a bunch of shit I like. Most of it is stolen directly from Hampton's Rails Template at http://github.com/hcatlin/hamgen but with changes just for ole' me
A Rails 3.0 generator (like for the whole project) that pre-generates \ a bunch of shit I like. Most of it is stolen directly from Hampton's Rails Template at http://github.com/hcatlin/hamgen but with changes just for ole' me
<div id="top"></div> <!-- *** Thanks for checking out the Best-README-Template. If you have a suggestion *** that would make this better, please fork the repo and create a pull request *** or simply open an issue with the tag "enhancement". *** Don't forget to give the project a star! *** Thanks again! Now go create something AMAZING! :D --> <!-- PROJECT SHIELDS --> <!-- *** I'm using markdown "reference style" links for readability. *** Reference links are enclosed in brackets [ ] instead of parentheses ( ). *** See the bottom of this document for the declaration of the reference variables *** for contributors-url, forks-url, etc. This is an optional, concise syntax you may use. *** https://www.markdownguide.org/basic-syntax/#reference-style-links --> [![Contributors][contributors-shield]][contributors-url] [![Forks][forks-shield]][forks-url] [![Stargazers][stars-shield]][stars-url] [![Issues][issues-shield]][issues-url] [![MIT License][license-shield]][license-url] [![LinkedIn][linkedin-shield]][linkedin-url] <!-- PROJECT LOGO --> <br /> <div align="center"> <a href="https://github.com/othneildrew/Best-README-Template"> <img src="images/logo.png" alt="Logo" width="80" height="80"> </a> <h3 align="center">Best-README-Template</h3> <p align="center"> An awesome README template to jumpstart your projects! <br /> <a href="https://github.com/othneildrew/Best-README-Template"><strong>Explore the docs »</strong></a> <br /> <br /> <a href="https://github.com/othneildrew/Best-README-Template">View Demo</a> · <a href="https://github.com/othneildrew/Best-README-Template/issues">Report Bug</a> · <a href="https://github.com/othneildrew/Best-README-Template/issues">Request Feature</a> </p> </div> <!-- TABLE OF CONTENTS --> <details> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgments">Acknowledgments</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][product-screenshot]](https://example.com) There are many great README templates available on GitHub; however, I didn't find one that really suited my needs so I created this enhanced one. I want to create a README template so amazing that it'll be the last one you ever need -- I think this is it. Here's why: * Your time should be focused on creating something amazing. A project that solves a problem and helps others * You shouldn't be doing the same tasks over and over like creating a README from scratch * You should implement DRY principles to the rest of your life :smile: Of course, no one template will serve all projects since your needs may be different. So I'll be adding more in the near future. You may also suggest changes by forking this repo and creating a pull request or opening an issue. Thanks to all the people have contributed to expanding this template! Use the `BLANK_README.md` to get started. <p align="right">(<a href="#top">back to top</a>)</p> ### Built With This section should list any major frameworks/libraries used to bootstrap your project. Leave any add-ons/plugins for the acknowledgements section. Here are a few examples. * [Next.js](https://nextjs.org/) * [React.js](https://reactjs.org/) * [Vue.js](https://vuejs.org/) * [Angular](https://angular.io/) * [Svelte](https://svelte.dev/) * [Laravel](https://laravel.com) * [Bootstrap](https://getbootstrap.com) * [JQuery](https://jquery.com) <p align="right">(<a href="#top">back to top</a>)</p> <!-- GETTING STARTED --> ## Getting Started This is an example of how you may give instructions on setting up your project locally. To get a local copy up and running follow these simple example steps. ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * npm ```sh npm install npm@latest -g ``` ### Installation _Below is an example of how you can instruct your audience on installing and setting up your app. This template doesn't rely on any external dependencies or services._ 1. Get a free API Key at [https://example.com](https://example.com) 2. Clone the repo ```sh git clone https://github.com/your_username_/Project-Name.git ``` 3. Install NPM packages ```sh npm install ``` 4. Enter your API in `config.js` ```js const API_KEY = 'ENTER YOUR API'; ``` <p align="right">(<a href="#top">back to top</a>)</p> <!-- USAGE EXAMPLES --> ## Usage Use this space to show useful examples of how a project can be used. Additional screenshots, code examples and demos work well in this space. You may also link to more resources. _For more examples, please refer to the [Documentation](https://example.com)_ <p align="right">(<a href="#top">back to top</a>)</p> <!-- ROADMAP --> ## Roadmap - [x] Add Changelog - [x] Add back to top links - [ ] Add Additional Templates w/ Examples - [ ] Add "components" document to easily copy & paste sections of the readme - [ ] Multi-language Support - [ ] Chinese - [ ] Spanish See the [open issues](https://github.com/othneildrew/Best-README-Template/issues) for a full list of proposed features (and known issues). <p align="right">(<a href="#top">back to top</a>)</p> <!-- CONTRIBUTING --> ## Contributing Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are **greatly appreciated**. If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again! 1. Fork the Project 2. Create your Feature Branch (`git checkout -b feature/AmazingFeature`) 3. Commit your Changes (`git commit -m 'Add some AmazingFeature'`) 4. Push to the Branch (`git push origin feature/AmazingFeature`) 5. Open a Pull Request <p align="right">(<a href="#top">back to top</a>)</p> <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE.txt` for more information. <p align="right">(<a href="#top">back to top</a>)</p> <!-- CONTACT --> ## Contact Your Name - [@your_twitter](https://twitter.com/your_username) - email@example.com Project Link: [https://github.com/your_username/repo_name](https://github.com/your_username/repo_name) <p align="right">(<a href="#top">back to top</a>)</p> <!-- ACKNOWLEDGMENTS --> ## Acknowledgments Use this space to list resources you find helpful and would like to give credit to. I've included a few of my favorites to kick things off! * [Choose an Open Source License](https://choosealicense.com) * [GitHub Emoji Cheat Sheet](https://www.webpagefx.com/tools/emoji-cheat-sheet) * [Malven's Flexbox Cheatsheet](https://flexbox.malven.co/) * [Malven's Grid Cheatsheet](https://grid.malven.co/) * [Img Shields](https://shields.io) * [GitHub Pages](https://pages.github.com) * [Font Awesome](https://fontawesome.com) * [React Icons](https://react-icons.github.io/react-icons/search) <p align="right">(<a href="#top">back to top</a>)</p> <!-- MARKDOWN LINKS & IMAGES --> <!-- https://www.markdownguide.org/basic-syntax/#reference-style-links --> [contributors-shield]: https://img.shields.io/github/contributors/othneildrew/Best-README-Template.svg?style=for-the-badge [contributors-url]: https://github.com/othneildrew/Best-README-Template/graphs/contributors [forks-shield]: https://img.shields.io/github/forks/othneildrew/Best-README-Template.svg?style=for-the-badge [forks-url]: https://github.com/othneildrew/Best-README-Template/network/members [stars-shield]: https://img.shields.io/github/stars/othneildrew/Best-README-Template.svg?style=for-the-badge [stars-url]: https://github.com/othneildrew/Best-README-Template/stargazers [issues-shield]: https://img.shields.io/github/issues/othneildrew/Best-README-Template.svg?style=for-the-badge [issues-url]: https://github.com/othneildrew/Best-README-Template/issues [license-shield]: https://img.shields.io/github/license/othneildrew/Best-README-Template.svg?style=for-the-badge [license-url]: https://github.com/othneildrew/Best-README-Template/blob/master/LICENSE.txt [linkedin-shield]: https://img.shields.io/badge/-LinkedIn-black.svg?style=for-the-badge&logo=linkedin&colorB=555 [linkedin-url]: https://linkedin.com/in/othneildrew [product-screenshot]: images/screenshot.png
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.