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Additional features for the beagle-snes
Famicom Macro Assembler
MCP server giving coding agents full control of homebrew ROM development AND reverse-engineering/romhacking across 14 retro platforms (NES, SNES, GB, Genesis, Atari, C64, PC Engine, MSX, ...) via WASM libretro cores.
SNES binaries for romdev: snes9x emulator core + asar / tcc816 / wla-dx (wla-65816 + wlalink) toolchains (WASM). These ship together because nothing else uses them.
A Practical IndexedDB API
SNES 65816 assembler backend for FMA
Node.js module to enable game selection, randomization, and interactivity
snes-controller is a node package that exposes events for every button on the SNES controller.
A Super Nintendo (SNES) ROM disassembler for 65816 assembly
A retro-themed CSS framework inspired by the aesthetics of 16bit consoles
node-gamepad is a package for node that allows you to effortlessly interface your node applications with a variety of gamepad controllers.
MCP server for BizHawk — drive NES/SNES/GB/GBC/GBA/Genesis/N64/PSX/Saturn and more through one Lua bridge
Retro session contracts for SNES/KI/RomStation state and bounded controller plans.
A CLI and library for querying CrocDB.
CLI script for famicom macro assembler
**gw-libretro** is a [libretro](http://www.libretro.com/) core that runs Game & Watch simulators.
MCP server for RetroArch — exposes memory r/w, save state, screenshot, pause/frameadvance/reset via the Network Control Interface (UDP)
separable Natural Evolutionary Strategy
Linux-first TypeScript CLI for uploading ROMs to RomM
Driver for cheap DragonFly USB SNES controllers
SMW Central's SPC player
Simple script to bind joystick controller to Slither mouse events.
encode and decode codes from gamegenie