Common (global) styles for Material Design elements.
This is the vanilla JS of Paper Shaders. You can also find framework specific wrappers
``` import { MeshGradient, DotOrbit } from '@paper-design/shaders-react';
Material design for React Native
General utilities for plugins to use
Utility functions for working with TypeScript's API. Successor to the wonderful tsutils. 🛠️️
Utilities for ESLint plugins.
webpack Validation Utils
Type utilities for working with TypeScript + ESLint together
Utilities for working with TypeScript + ESLint together
Utilities for collecting TSConfigs for linting scenarios.
Shared Vitest utility functions
utility functions for archiver
No description provided.
A flexible in-memory store based on a GraphQL Schema
AST utility module for statically analyzing JSX
merge() utility function
Performant Date Picker for React Native Paper
A set of utility functions for expect and related packages
Redis utilities for redis instrumentations
javascript implementation of Dunning's T-Digest for streaming quantile approximation
Utilities for SQL instrumentations
Adds a material design ripple to any container
Implements an accessible material design listbox
Arrange pages of existing PDF documents so they fit on a single page, and so they can be folded and cut to produce signatures that may then be assembled to form a bound book.
Многоꙮтех (mnogootex) is a utility that parallelizes compilation of a LaTeX document using different classes and offers a meaningfully filtered output. The motivating use case is maintaining a single preamble while submitting a paper to many journals using their outdated or crummy document classes.
If you're building a game, you need your game agents and characters to move on their own. A standard way of doing this is with 'steering behaviors'. The seminal paper by Craig Reynolds established a core set of steering behaviors that could be utilized for a variety of common movement tasks and natural behaviors. This Ruby library can accomplish many/most of those tasks for your Ruby / JRuby game. The basic behaviors can be layered for more complicated and advanced behaviors, such as flocking and crowd movement.