A TypeScript animation system grounded in physics with three.js and react support.
<p align="center"> <img src="https://i.imgur.com/QZownhg.png" width="240" /> </p>
Provide the physics engine for minecraft entities
An implementation of the abstract Animator interface from templating which enables css-based animations.
Abstract animation generators.
The Animator — session launch and telemetry recording apparatus
The Havok physics engine for the web
physics based hooks for react-three-fiber
<p align="center"> <a href="#"><img src="https://raw.githubusercontent.com/pmndrs/react-three-rapier/HEAD/packages/react-three-rapier/misc/hero.svg" alt="@react-three/rapier" /></a> </p>
Haiku Core is a JavaScript library for building user interfaces
Animate elements using CSS classes with support for Angular 2+
The Parlour — multi-turn conversation management apparatus
Control for iterating over a dimension with a set time between each step.
A react component that loads sprite image and the runs it as an animation
[](https://travis-ci.org/wix/wix-animations)
Javascript Matrix and Vector library for High Performance WebGL apps
TeX physics package port for KaTeX.
Hook into request animation frame or setInterval if rAF not available
Physics library for ngraph
Wobble is a tiny spring simulation library based on the equations of motion governing damped harmonic oscillators.
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
This library helps making parallax animations on scroll. It is built with performance in mind, as it doesn't need to relayout or paint to operate.
3-dimensional physics engine in Rust - official JS bindings.
Stacks Hurry - A blockchain-powered rocket shooter game on Stacks chain with on-chain scoring, NFT minting, leaderboard, 2D vector physics, and a reusable arcade game engine