A readable, DSL friendly programming language that compiles to JavaScript
Script to get cc from pokemap web. Only works with grunts(pokestops)
Runtime API for the Pokémon GO masterfile. Loads, indexes, and queries entries with literal-typed lookups and per-group accessors. Built on `pogo-masterfile-types`.
Pokémon Go Protobuf files from POGOProtos, wrapped up in a Node module
Generated TypeScript type definitions for the Pokémon GO masterfile, plus a typed `parseMasterfile` helper that dispatches each entry to its concrete payload type.
Pokémon Go Protobuf files from POGOProtos, wrapped up in a Node module
Pokemon GO project data generator
Run AppleScript and get the result
A centralized version control system that is simple and easy to use.
JavaScript library for DOM operations
Signature generation and hashing for [pogobuf](https://github.com/pogosandbox/pogobuf/)
pure-JS library to handle codepages
Runtime type checking for React props and similar objects.
Pure-JS CRC-32
Web Streams, based on the WHATWG spec reference implementation
@vue/compiler-sfc
WASI threads proposal implementation in JavaScript
Word Processing Document library
Encodings that map abstract data to visual representation.
Generates and consumes source maps
Dynamic script loading for browser
Run a lifecycle script for a package (descendant of npm-lifecycle)
Select a one- or two-dimensional region using the mouse or touch.
NPM module to help build pogo client.
Ruby PogoScript is a bridge to the JS PogoScript compiler.
PogoScript is a programming language that emphasises readability, is friendly to domain specific languages and compiles to regular Javascript.