A proper emulation of the Pokemon engine. Its scope will be limited to emulating current VGC format (and perhaps singles as an addendum). The end goal of this engine is to be usable for game simulations in an AI engine. It will be based around immutable d
Get Pokémon names
Tiny library that helps create and kill PostgreSQL database.
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
Read named SQL statements from .sql files. Also named parameters for prepared statements.
styled() API wrapper package for emotion.
This package is intended for Prisma's internal use
Engine for Shiki using JavaScript's native RegExp
pokemon SVG and GIF for https://pokeapi.co
A unification of Pokémon Showdown's client's and server's data layers
Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
An engine which produces an intermediary structure from HTML to create a React Native render tree.
A standalone speech rule engine for XML structures, based on the original engine from ChromeVox.
The realtime engine behind Socket.IO. Provides the foundation of a bidirectional connection between client and server
Tooltip and Popover Positioning Engine
unified engine to process multiple files, lettings users configure from the file system
Wrap your standards in a tortilla and cover it in special sauce.
This package is intended for Prisma's internal use
3D Engine Components for luma.gl
Rules Engine expressed in simple json
Pokémon battle calculator
Media query calculator
A pure JavaScript/ES5.1 port of Google/Niantic's S2 Geometry library (used by Ingress, Pokemon GO)
A tool for processing JSON-RPC messages