Polygonal Numbers =================
A simple library to get polygonal numbers
A simpler (and smaller) rewrite of Google Android's libphonenumber library in javascript
Fill in a range of numbers or letters, optionally passing an increment or `step` to use, or create a regex-compatible range with `options.toRegex`
BigNumber library used in ethers.js.
extended POSIX-style sprintf
Codecs for numbers of different sizes and endianness
Read/write IEEE754 floating point numbers from/to a Buffer or array-like object
A module to create a set of unique numbers as fast as possible.
JSON for humans and machines
Takes a string, such as "1,2,3-10,5-8" and turns it into an array of numbers
traverse and transform objects by visiting every node on a recursive walk
Math.js is an extensive math library for JavaScript and Node.js. It features a flexible expression parser with support for symbolic computation, comes with a large set of built-in functions and constants, and offers an integrated solution to work with dif
Generate YouTube-like ids from numbers.
Generate XRPL Accounts with a number-based secret: 8 chunks of 6 digits
A set of serializers for numbers
Human readable time measurements
io-ts library for bigints
Format numbers for human consumption.
Finds the shared area between two polygons.
Extract meaning from JS Errors
Generate XRPL Accounts with a number-based secret: 8 chunks of 6 digits
io-ts library for numbers
Interpolate numbers, colors, strings, arrays, objects, whatever!
You can use this gem to reduce the number of points in a complex polyline / polygon, making use of an optimized Douglas-Peucker algorithm. Ruby port of Simplify.js.
Perfect Shape is a collection of pure Ruby geometric algorithms that are mostly useful for GUI manipulation like checking viewport rectangle intersection or containment of a mouse click point in popular geometry shapes such as rectangle, square, arc (open, chord, and pie), ellipse, circle, polygon, and paths containing lines, quadratic bézier curves, and cubic bezier curves, potentially with affine transforms applied like translation, scale, rotation, shear/skew, and inversion (including both the Ray Casting Algorithm, aka Even-odd Rule, and the Winding Number Algorithm, aka Nonzero Rule). Additionally, it contains some purely mathematical algorithms like IEEEremainder (also known as IEEE-754 remainder).