Utility library for building Prismatic connectors and code-native integrations
ESLint config for building Prismatic connectors and code-native integrations
Build, deploy, and support integrations in Prismatic from the comfort of your command line
No description provided.
Yeoman generator for scaffolding out Prismatic components
Embed Prismatic's integration marketplace and workflow designer within your existing application.
Translations used across Prismatic.io's applications.
A declarative JS library for creating 3D content for Magic Leap's Helio browser
Shared GraphQL utilities for Prismatic webapp and CLI tool
No description provided.
A colorful, card-based theme for Slidev.
Prismatic Universal Component Library
Prismatic Universal Component Library
MCP server that wraps Prismatic's Prism CLI tool
A node.js stream-based wrapper for FFMPEG
TypeScript utilities for NodeJS
Prismatic NFT client — mint, gallery management, marketplace listings, provenance tracking, and multi-chain facets
No description provided.
A collection of UI components written with styled-components and framer-motion.
No description provided.
No description provided.
Stencil Component Starter
Stencil Component Starter
Javascript/WASM bindings for Nvidia PhysX 5.6.1
prismatic
Rust port of the culori color library. Color spaces, CSS Color Module 4 parsing, interpolation, gamut mapping, ΔE, blending, filters.
Particle Accelerator – a modular, ECS-ready physics engine for Rust.
Bevy integration for the Symbios L-System ecosystem.
Robotics dynamics engine — O(n) forward/inverse dynamics for kinematic trees, contact solvers, and time integration
Engine-agnostic robot interpretation layer for Symbios L-Systems using glam.
An ECS-driven physics engine for the Bevy game engine
An ECS-driven physics engine for the Bevy game engine
Real-time physics engine for Bevy engine
Deprecated, use `avian2d` instead. A physics engine based on Extended Position Based Dynamics for the Bevy game engine
Deprecated, use `avian3d` instead. A physics engine based on Extended Position Based Dynamics for the Bevy game engine
Safe, ergonomic Rust bindings for Box2D v3
Thanks to a naming convention, Prismatic recognises the DOM elements in your web pages that you intend to access during integration tests and automatically creates the intended SitePrism sections and elements.
Schema-based validation and coercion for Ruby data structures, inspired by Prismatic/schema for Clojure.
No description provided.
No description provided.