Represent, solve and generate Unblock Me / Rush Hour style puzzle games in JavaScript.
A collection of components for use when developing prisoner facing applications
Lorem Ipsum Generator with Prisoner Quotes
A library to centralise the process of determining whether a user should have access to create/read/update/delete a prison resource, for example, accessing a prisoner's Prisoner Profile.
Middleware for providing authentication against Launchpad Auth
The iterated prisoner's dilemma game in which players can cooperate or defect.
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A shared frontend library for HMPPS Court cases and release dates product set services
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A shared frontend library for HMPPS Court cases and release dates product set services
Database interface for prisoners of Prison-Pipeline.
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JavaScript client for Amazon's SITB (search-inside-the-book) API
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A library for simulating "The Prisoner's Dilemna"
A crate providing the struct Prison<T>, a Generational Arena that allows full interior mutability to each and every element
A test for a specific prisoners dilemna problem
Parser for prison architect savefiles
An iterated prisoners dilemma simulator with a terminal UI
Library for working with the modified iterated prisoner's dilemma
Sangha — sociology engine for social networks, game theory, and group dynamics
Rust library for generating and rendering mazes
Rust library for generating and rendering mazes
A (ratatui) TUI for HTTP requests with request + API key management
Translate a human-readable dialogue script into Rust
Translate good CommonMark into bad JIRA markup.
Simulation of the 100 prisoners and a light switch logic puzzle. This gem simulates that experiment with 23 prisoners implementing the usual solution.
Ruby Simulation of the "Prisoners' Dilemma"
See how closely two long, multi-word phrases match each other. Something Like That is asymmetrical, meaning “Azkaban” will match “Harry Potter and the Prisoner of Azkaban” much more strongly than vice versa. Great for ordering search results gathered from diverse sources.