React Prize Wheel on Canvas
Lean mean and fast DOM selection, traversal, validation, styling, effects and animation JavaScript tool.
## Overview ### Meet the Prize Engine Suite The Prize Engine Suite is a cutting-edge collection of modular web components designed to provide a complete, unified, and highly customizable gamification experience. Whether you are implementing a **Lucky Whee
prize wheel
A customizable and animated prize wheel component for React
prize wheel helper
Arena escrow SDK for Snak on Celo (cUSD) + Stacks. Match creation, score digest, prize-split math, strike streak counter, rank badge tiers.

Manages seller center follow prize functionality.
PoolManager Prize Linked Savings Account Pool Smart Contracts
Spinning Prize Wheel
prize-wheel Web Component following open-wc recommendations to be used in booth demos
A simple, performant React prize wheel component
Customizable bingo-style progress board and prize wheel components for React
Winwheel.js is a feature packed JavaScript library that allows you to easily create spinning Prize Wheels on HTML5 canvas using highly configurable JavaScript classes.
TypeScript SDK for the BracketChain on-chain tournament protocol on Solana — PDA-escrowed USDC tournaments with auto prize distribution.
PoolTogether would like to integrate any protocol that serves as a yield source. The PoolTogether 3.3.0 contracts introduce a Yield Source Prize Pool, that is bound to a contract that implements the Yield Source Interface. This is a generic interface th
Prize wheel using canvas.
meal-feathers-pine-prize
arrangement-prize-no
Lossless Prize Linked Savings Account Pool Smart Contracts
Prize scroll notification.
Modern, customizable prize wheel spinner component for React with TypeScript support
Create spinning prize wheels on HTML canvas with winwheel, as a module
JSONPath-inspired query language for JSON, YAML, TOML, and other serialization formats
Pick an element from a slice randomly by given weights.
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dRaffle program
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Material Design 3 components for egui with comprehensive theming support
A program to test the probability of winning a prize.
Lightweight log utility for Solana programs
Lightweight log utility for Solana programs
Simple Redis CLI client with pry loaded
This is a simple task that supplies information about prize service of a customer
Use prize-probability to get lottery
API client for the Nobel Prize API
Select a random prize from a list with odds
Rack middleware that accepts all nobel-prize/peace requests
Different schemes for selecting winners and their prizes in a pool betting application
A gem to help you find a steed! The most worty will be rewarded the ultimate prize.
PrizePick client to fetch data from the PrizePicks API.
PythonConfig is a module with classes for parsing and writing Python configuration files created by the ConfigParser classes in Python. These files are structured like this: [Section Name] key = value otherkey: othervalue [Other Section] key: value3 otherkey = value4 Leading whitespace before values are trimmed, and the key must be the at the start of the line - no leading whitespace there. You can use : or = . Multiline values are supported, as long as the second (or third, etc.) lines start with whitespace: [Section] bigstring: This is a very long string, so I'm not sure I'll be able to fit it on one line, but as long as there is one space before each line, I'm ok. Tabs work too. Also, this class supports interpolation: [Awards] output: Congratulations for winning %(prize)! prize: the lottery Will result in: config.sections["Awards"]["output"] == "Congratulations for winning the lottery!" You can also access the sections with the dot operator, but only with all-lowercase: [Awards] key:value [prizes] lottery=3.2 million config.awards["key"] #=> "value" config.prizes["lottery"] #=> "3.2 million" You can modify any values you want, though to add sections, you should use the add_section method. config.sections["prizes"]["lottery"] = "100 dollars" # someone hit the jackpot config.add_section("Candies") config.candies["green"] = "tasty" When you want to output a configuration, just call its +to_s+ method. File.open("output.ini","w") do |out| out.write config.to_s end
Version 1.0.1 Update Notes: -Updated README "HOW TO RUN" -I'm not sure how to format this so it looks good on the gems website so please just see the README file. USE CASES: 1. Your friends bully you because your imaginary role playing worlds are predictable and boring. 2. You like seeing chars printed in nifty patterns. HOW TO RUN: 1. Run `super_simple_world_builder` 2. Follow the prompts EXAMPLE INPUT: Guten Tag! Welcome to Super Simple World Builder. Enter 1 to build a random world Enter 2 to build a custom world Please enter your selection (1, 2, or exit): 2 Enter the name of your world: Community-Town Enter the minimum width of the world: 15 Enter the minimum height of the world: 15 What character do you want to fill the background of your world with? (i.e. any character or single space) How many lake features do you want? 3 How many mountain features do you want? 2 How many town features do you want? 3 How many forest features do you want? 4 OUTPUT: 1. Console print out of the world map 2. A text file of the world map ACHTUNG: 1. Don't worry if the width or height entered is too small. The world will automatically enlarge to fit all features. 2. World maps look better when you enter a <space> as the character to fill the background. 3. This is a quick-and-dirty project so yolo with the specs. I added comments as a consolation prize. 4. See `feature_set.rb` to tweak the features that can be added to the world map. 5. Interestingly, menu prompts may not show up in the git bash terminal. But they do show up in Windows command prompt, so lmao. 6. Feel free to tweak the code however you like. I plan to refactor in the future to dry up some sections.
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