JSDoc linting rules for ESLint.
Parse a magnet URI and return an object of keys/values
For usage documentation please visit the [procedural textures library documentation](https://doc.babylonjs.com/toolsAndResources/assetLibraries/proceduralTexturesLibrary/).
vibe-starter-3d-environment
> We recommend using the [ES6 package `@babylonjs/procedural-textures`](https://www.npmjs.com/package/@babylonjs/procedural-textures) for new projects.
Babylon.js Procedural Textures Library =====================
A broccoli plugin for compiling CSS modules
A script library for generating procedural motion in Unity.
Parse a magnet URI into an object
Let’s get serious about color
Three.JS extension for rendering realistic grass at speed.
Color palette text parser to a function, input compatible with GMT, GDAL, GRASS, PostGIS, ArcGIS
CLI that bridges clients to Claude agents via the Claude Agent SDK
GitHub-style contribution grass SVG generator for Claude Code usage. Reads ~/.claude/projects/**/*.jsonl and renders an orange grass graph for your README.
Procedural voxel terrain generation for AresRPG
A greedy, streaming lexer written in vanilla Javascript
Compile procedural state transitions (do, wait, set, wait, ...) into declarative time-to-state functions (t -> do, set).
Babylon.js Smart Filter core
> We recommend using the [ES6 package `@babylonjs/node-geometry-editor`](https://www.npmjs.com/package/@babylonjs/node-geometry-editor) for new projects.
The Node Geometry Editor is a visual tool for creating and editing procedural geometry using a node-based graph in Babylon.js.
3D mapping engine for the web
Procedural color algorithms based upon drawing helical bézier curves in LAB space.
Babylon.js Smart Filter core
sun-grass-circle0
A procedural grass system for the Bevy game engine.
A plugin for bevy to generate grass