Parser that is able to process quake `.map` files and generate geometry attributes from them.
Generates and consumes source maps
Generates and consumes source maps
Fixes stack traces for files with source maps
Store information about any JS value in a side channel, using a Map
concatenative mapdashery
Is this value a JS Map? This module works cross-realm/iframe, and despite ES6 @@toStringTag.
Fixes stack traces for files with source maps
No description provided.
Persistent ordered mapping from strings
Converts a source-map from/to different formats and allows adding/changing properties.
[Experimental] - 🚇 File crawling, watching and mapping for Metro
Generate source maps
extracts inlined source map and offers it to webpack
Automatically cleanup expired items in a Map
Packages @jridgewell/trace-mapping and @jridgewell/gen-mapping into the familiar source-map API
Map and Set with automatic key interning
Data library for istanbul coverage objects
Map over promises concurrently
Map `visit` over an array of objects.
Retrieves a name:pathname Map for a given workspaces config
Basic cache object for storing key-value pairs.
Quake II re-release port to TypeScript with WebGL renderer - A complete game engine with physics, networking, and BSP rendering
A thing that is a lot like ES6 `Map`, but without iterators, for use in environments where `for..of` syntax and `Map` are not available.