Express api quick builder & safe verifier
Core SDK for Quick Builder - API client, content parser, and types
Axios Wrapped HTTP requset client works with express-quick-builder based server
CLI to build JavaScript files for React Native libraries
Server-side Admin SDK for Quick Builder - manage workspace resources programmatically
The official WebDriver JavaScript bindings from the Selenium project
XML utilities for the AWS SDK
Maintainable code for interactive Slack messages, modals, home tabs, and workflow steps. A must-have for the Slack Block Kit framework.
Build XML from JSON without C/C++ based libraries
Helper function to build binary assignment operator visitors
Complete solution for building Nuxt modules
A Storybook builder to dev and build with Webpack
HTTP utilities. Used by [electron-builder](https://github.com/electron-userland/electron-builder).
Jest runner for Angular build facade. Allows ng test run with Jest instead of Karma
Module to help building SARIF log files
electron-builder lib
A Storybook builder to dev and build with Vite
A small utility for packing files in a flatpak.
Webpack Builder for Architect
Polymarket SDK for creating builder headers
Various utilities. Used by [electron-builder](https://github.com/electron-userland/electron-builder).
Utilities to build DMG. Used by [electron-builder](https://github.com/electron-userland/electron-builder).
This plugin generates [Vercel Build Output API v3](https://vercel.com/docs/build-output-api/v3) for Gatsby v4+ projects.
React SDK for Quick Builder - components and hooks for rendering Quick Builder content
compile-time checked builder generator with run-time invariant enforcement
derive macros for the quick-builder crate
Inline allows you to write foreign code within your ruby code. It automatically determines if the code in question has changed and builds it only when necessary. The extensions are then automatically loaded into the class/module that defines it. You can even write extra builders that will allow you to write inlined code in any language. Use Inline::C as a template and look at Module#inline for the required API. == Features/Problems: * Quick and easy inlining of your C or C++ code embedded in your ruby script. * Extendable to work with other languages. * Automatic conversion between ruby and C basic types * char, unsigned, unsigned int, char *, int, long, unsigned long * inline_c_raw exists for when the automatic conversion isn't sufficient. * Only recompiles if the inlined code has changed. * Pretends to be secure. * Only requires standard ruby libraries, nothing extra to download.
Version 1.0.1 Update Notes: -Updated README "HOW TO RUN" -I'm not sure how to format this so it looks good on the gems website so please just see the README file. USE CASES: 1. Your friends bully you because your imaginary role playing worlds are predictable and boring. 2. You like seeing chars printed in nifty patterns. HOW TO RUN: 1. Run `super_simple_world_builder` 2. Follow the prompts EXAMPLE INPUT: Guten Tag! Welcome to Super Simple World Builder. Enter 1 to build a random world Enter 2 to build a custom world Please enter your selection (1, 2, or exit): 2 Enter the name of your world: Community-Town Enter the minimum width of the world: 15 Enter the minimum height of the world: 15 What character do you want to fill the background of your world with? (i.e. any character or single space) How many lake features do you want? 3 How many mountain features do you want? 2 How many town features do you want? 3 How many forest features do you want? 4 OUTPUT: 1. Console print out of the world map 2. A text file of the world map ACHTUNG: 1. Don't worry if the width or height entered is too small. The world will automatically enlarge to fit all features. 2. World maps look better when you enter a <space> as the character to fill the background. 3. This is a quick-and-dirty project so yolo with the specs. I added comments as a consolation prize. 4. See `feature_set.rb` to tweak the features that can be added to the world map. 5. Interestingly, menu prompts may not show up in the git bash terminal. But they do show up in Windows command prompt, so lmao. 6. Feel free to tweak the code however you like. I plan to refactor in the future to dry up some sections.
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