This is a simple module for Node.js made with the included Math functions of Node.js
A Node-RED node that when triggered generates a random number between two values.
returns a random number between min and max values supplied
Produces a random number between the inclusive lower and upper bounds.
Generates a random number between two given values.
Generates a random number between 1 and 50
gives you a random number between 1 and 4000
Prints a random number between one and ten
Generates a random number between two bigInts
generate a random number between two numbers (inclusive)
generate random number between specified range
get random number between
Generate a random number between two numbers.
Generate random numbers from various distributions.
Random number generator using xorshift128+
CLI for rolling a random number between 1 and 100
Outputs a random number between 1 and 6
Rope-based persistent sequence type
A simple function to get a random number between a minimum and maximum value.
Creates a random number between min and max
random number between 2 numbers
Quadrat analysis lays a set of equal-size areas(quadrat) over the study area and counts the number of features in each quadrat and creates a frequency table.
Statistical routines and probability distributions.
Mock package to test how to create and upload them to npm. It will generate a random number between the two given values
Use this gem to generate 6 random lottery numbers between 1 and 59, for use in Powerball and other lotteries.
Making decisions is difficult, and I'm very bad at it. This gem is a tool to help decide between any number of options. Returns one or more options out of a provided list of choices. Supports picking entirely at random, or weighting decisions if you're kinda leaning towards one or more options but you're not sure.
A simple, text-based crowdfunding simulator. Run a group of projects through a series of funding rounds, in which they either receive or lose funds, or are skipped. They also receive a random pledge. Grant projects never lose funds. Match projects have all future funding matched after they reach half-funding. Statistics are printed to the console at the end of the simulation. The normal projects can be specified in a '.csv' file that is given as a command line argument when loading the program, or the default projects can be used. The format for 'csv' entries is Project Name,Goal,Initial_funding with a comma and no spaces between entries and underscores in place of commas within larger numbers (e.g. Your Project,10_000,0). The option is given to save a list of underfunded projects upon exiting the program. The list is saved in 'underfunded.txt' in the top-level folder of the application. Created as a bonus project while completing the Pragmatic Studio Ruby Programming course.
A program to ease and automate the planning of meals. Each meal has a main dish and optionally side dishes as well. These are currently loaded from the meals.csv file in the directory of the command line script. That will be changed in a future release when they will be loaded from a database instead. A menu consists of any number of days that the user chooses. Each day can have any meal as user wishes. When the program is run, the meals are loaded at random from the meal source and presented to the user. The user then has the option to switch out any that she doesn't want on a particular day. If two meals are given, the two meals are switched between each other. If only one meal is given, that meal is switched with another from the meal source that isn't already in the menu. When the user quits the program, the current menu is stored in a menu.txt file so that it can be printed and used in shopping, preparing meals, etc. In a future release, each dish in a meal will be associated with a recipe so that a shopping list and recipe book can be created directly from the same source.
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