Node.js bindings for raylib.
Bloom Engine: native TypeScript game engine compiled by Perry
raylib-api: Exports of the raylib API in various file formats.
Make raylib games in JS for the web
Wasm host exposing the full raylib API — compile games with wasi-sdk, run on native or web without recompile
Binding browser side Javascript with the raylib game programming library.
Package with WASM bindings for raylib generated via `emscripten/bind.h`.
Pixel-art RPG companion for Codex. Watch Codex reason, run commands, edit files, and quest through beautiful biomes as you code together.
Node.js bindings for raylib 5.5
A wrapper for raylib (requires bun)
TypeScript FFI bindings for raylib — zero dependencies, powered by Bun
AI-powered codebase archaeology: understand what you inherited
Runtime-agnostic core: types, EmceptionCore, VFS, tool registry, build resolver, test engine, presets, RuntimeAdapter.
dialog/interactive fiction engine that lets you use markdown to describe conversations and games
<emception-run> custom element. No framework deps.
Reactive <Ide> React 19 component + <emception-ide> custom-element wrapper for raw HTML / Next.
xterm.js stdin/stdout/stderr bridge for emception. xterm peer dep lives here.
Browser runtime adapter for emception: Web Worker spawn, IDB workspace store, OffscreenCanvas helpers, COI preflight.
React 19 components for emception: <EmceptionRun>, <EmceptionTerminal>, <EmceptionCanvas>, useEmception().
A simple and effective JavaScript game development framework that knows its place!
Raylib wrapper for Bun
tabula cerata - a mutable frame buffer that you wipe and rewrite X times a second.
JavaScript graphics library that exposes a shared framebuffer between JavaScript and C++. Fill it with pixel data (noise, images, textures), pass it to C++, raylib renders it.
Single-file glTF 2.0 loader and writer written in C99; Johannes Kuhlmann (2018).
No description provided.
No description provided.
No description provided.
No description provided.