Reinforcement learning in javascript
An API standard for single-agent reinforcement learning environments
Persistent memory system for coding agents with reinforcement learning. Powered by Turso.
A collection of various reinforcement learning solver. The library is an object-oriented approach (baked with Typescript) and tries to deliver simplified interfaces that make using the algorithms pretty simple.
Reinforcement learning library, based on the Quality learning technique
A Neural Network for Reinforcement Learning in TypeScript
Reinforcement learning (Q-Learning) library
Reinforcement learning using Markov Decision Processes
Gym for typescript, A toolkit for developing and comparing reinforcement learning algorithms.
AI Kit - AINative RLHF (Reinforcement Learning from Human Feedback) integration
This is a simple framework for implementing and testing reinforcement learning environments and algorithms
Core interfaces for rl-js: Reinforcement Learning in JavaScript
Configuration utilities for rl-js: Reinforcement Learning in JavaScript
Othello utility with min/max and reinforcement learning algorithms
BrothRL - Reinforcement Learning SDK for Voice Agents
A tabular implementation of the SARSA reinforcement learning algorithm which is related to Q-learning
Physics simulations for reinforcement learning using WebAssembly and Box2D.
reinforcement learning in javascript
A Neural Network for Reinforcement Learning in TypeScript
A JavaScript Environment for Reinforcement Learning.
Reinforcement learning action selection policies in JavaScript
Classic Control reinforcement learning environments in JavaScript
A reinforcement learning environment for self-driving cars in the browser.
The Reinforcement Learning with Deep Q-Networks (DQN) is a Python class that implements the DQN algorithm for reinforcement learning tasks. It allows agents to learn optimal policies through interaction with an environment using Q-learning and deep neural
Reinforcement-learning policy composition for ferrotorch (Phase D.2: PPO MlpPolicy / sb3 CartPole)
A small reinforcement-learning framework.
Pure-Rust Double/Dueling Deep Q* reinforcement-learning agent — no external ML framework dependency.
AetherMemory: hot-cold hierarchical memory architecture for embodied AI with LRU hot layer, K-Means cold partitioning, two-phase atomic migration and reinforcement-learning importance updates
BUrn Reinforcement-learning Project
Benchmarking harness for rlevo (internal crate — use `rlevo` for the full API)
High level APIs for RL in games.
A unified asset type for Cervo using ONNX or NNEF models.
High level APIs for RL in games.
High level APIs for RL in games.
Extends cervo with nnef support from tract-nnef.
Extends cervo with ONNX support from tract-onnx.
SciRb-learn (pronounced "Sigh Ruby learn") is to become a collection of machine learning and reinforcement algorithms natively implemented in Ruby
This generates its own input string that is used to create a file called possible lines that the self-reinforcement dialogue framework used to learn on. Then orates a random line of dialogue from reinforced lines.
Computes internal reward signals from cognitive outcomes, tracks reward prediction error, and drives reinforcement learning
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