ReNet APi
This library has an implementation of the custom mat-input with basic errors that are provided by ``@renet-consulting/ngx-validator`` and ability to pass custom errors.
This library provides utils to external-auth.
This library has an implementation of tracking-analytics.
Unofficial REST API for Resident Evil Portal (RE.NET) player profiles and game data
This library has an implementation of editor.
CoreCaptcha for automatization deployments on Azure
This library provides a directive that listens resize event of an element.
title-strategy
This library provides s StorageService with tokens: LOCAL_STORAGE and SESSION_STORAGE
This library provides next util: isBoolean, isFunction, isNumber, isNumbers, isObject and isString, function can be object, number can not be NaN.
interceptors
This library provides utils to auth.
This library provides animations.
This library provides simple file uploader without http.
This library provides pipe, services, token and type to bypass DomSanitizer.
This library has an implementation of control-value-accessor.
This library provides a validator that emits basic errors such as requred, required, email, minlength and maxlength.
This library has an implementation of viewport-change.
infinite-source
This library provides a service ``NgxHttpParamsService`` to map object to HttpParams, handles next types: string, number, bool, object, array.
This library provides basic messenger, that shows success and error messages.
This library provides HttpHubClient service that is a custom implementation HTTP for ``@aspnet/signalr`` for Angular.
Custom Angular elements
Server/Client network library for multiplayer games with authentication and connection management
Bevy plugin for the renet crate: Server/Client network library for multiplayer games with authentication and connection management
renet udp / webrtc cross support
Bevy game engine plugin for Renet diagnostics
steam transport for the renet crate: Server/Client network library for multiplayer games
Integration with renet for bevy_replicon
netcode transport for the renet crate: Server/Client network library for multiplayer games
Egui metrics visualizer for the renet crate: Server/Client network library for multiplayer games
MVP Renet-based transport layer for rapid-iteration game networking
Server/Client network library for multiplayer games using Renet and UDP
Server/Client network protocol library for multiplayer games, forked from renet
Netcode integration for renet2
Ruby library for games networking. Uses ENet as backend
Built on top of Gosu, an engine for making 2-D games. Gosu provides the means to handle the graphics, sound, and keyboard/mouse events. It doesn't provide any sort of client/server network architecture for multiplayer games, nor a system for tracking objects in game-space. This gem aims to fill that gap. Originally I tried using Chipmunk as the physics engine, but its outcomes were too unpredictable for the client to anticipate the server. It was also hard to constrain in the ways I wanted. So I elected to build something integer-based. In the short term, I'm throwing anything into this gem that interests me. There are reusable elements (GameSpace, Entity, ServerPort), and game-specific elements (particular Entity subclasses with custom behaviors). Longer term, I could see splitting it into two gems. This gem, game_2d, would retain the reusable platform classes. The other classes would move into a new gem specific to the game I'm developing, as a sort of reference implementation.
FFI interface to the enet networking library. Includes rENet-like API to simplify enet usage.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.