Fix bugs, close pulls, and update your team with desktop instant replay.
A white-web-sdk plugin for storing shared replayable states and sending/receiving replayable events.
Tool for parsing chat files and outputting replayable activities
Stdio proxy for MCP servers that logs all JSON-RPC traffic to a replayable trace file.
Tool for parsing chat files and outputting replayable activities
Reproducible sequences of pseudo random numbers for TypeScript and JavaScript
fluxRun wraps async functions so every execution is recorded, encrypted, and replayable — without changing how you write or call your code.
Deterministic agent system with auditable and replayable execution
AI-replayable feature patch specifications for upstream OSS repositories.
The auditable layer for the agent web. A Rust runtime that lets an agent touch the web and signs every run into a replayable artifact.
A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering
Turn any JavaScript workflow into a cultivatable behavior space with seeded choices, replayable runs, and tunable computational habits.
Replayable subset of EventEmitter api
A React TypeScript component for a fully auditable, drivable, and replayable IDE written in React with @radix-ui/theme styling.
Small, strict FSM library for deterministic, replayable state machines in any TypeScript/JS app — multi-step forms, checkout funnels, auth flows, tutorials, scene flow. Pure step() lifecycle, opt-in effects, inspect, replay, and a fast-check property-base
A TypeScript game engine for deterministic, replayable games with platform-agnostic rendering
A universal, human-centric, replayable javascript event emitter.
A React TypeScript component for a fully auditable, drivable, and replayable mouse.
Redux middleware providing a heartbeat that contains log of actions occurring between each beat. Great for hooking up further tools for reporting application usage over time, or persisting replayable sessions incrementally.
Machine-action evidence substrate: hash-chained boundary records and replayable evidence bundles.
Distributed and replayable streams, server and client
A React TypeScript component for a fully auditable, drivable, and replayable IDE.
Replayable subset of EventEmitter api
LLM endpoint probe suite — 8 deterministic attack probes + replayable refusal classifier + multi-provider runner (OpenAI / Anthropic / Azure / ankr-proxy) + opt-in Agentic Control Center event bus. Extracted from xshieldai-asm-ai-module.
A Rust library for parsing and writing osu! replay files (.osr format), ported from the Python osrparse library
Supreme Commander Forged Alliance replay parser
Procedural macros for the Replay event sourcing library
Persistence layer for the Replay event sourcing library (PostgreSQL and in-memory backends)
Event Sourcing and CQRS library with WASM support
Integration tests for es-replay-macros
Enable Nvidia ShadowPlay Instant Replay when it isn't.
A parser for `.wotreplay` files generated by the game World of Tanks
Replay and projection library for causal event processing
Replay and projection library for seesaw event processing
Durable workflow orchestration engine core
CLI client for the autumn-harvest management API
A rack middleware to dump request and response, and replayer of recorded requests
a recorder AND a replayer for client actions
Bowlero is a single-player CLI bowling game with custom dice mechanics, emoji-rich output, and an ASCII scorecard. Play a full game of bowling in your terminal!
A replayable Black Jack game based in Ruby