Get stats on your Node.js HTTP server requests
TypeScript definitions for request-stats
http request stats middleware for koa
Minimal GraphQL client supporting Node and browsers for scripts or simple apps.
BundleStats webpack filter plugin
BundleStats webpack validate plugin
HTML templates for report generation.
BundleStats CLI utilities
[](https://www.npmjs.com/package/stats-gl) [](https://www.npmjs.com/package/st
Safely clone node's fs.Stats instances without losing their class methods
JavaScript Performance Monitor
Webpack stats plugin
Get stats on your Node.js HTTP server requests
Rollup/Vite/Rolldown plugin to generate a stats JSON file with a bundle-stats webpack-compatible structure
Analyze Rollup/Vite/Rolldown bundle stats(bundle size, assets, modules, packages) and compare the results between different builds
[![npm version][npm-v-src]][npm-v-href] [![npm downloads][npm-d-src]][npm-d-href] [![status][github-actions-src]][github-actions-href]
Angular CLI builder for ESLint
Vite/Rolldown/Rollup plugin to generate bundle stats JSON file
Statoscope stats spec
[![npm version][npm-v-src]][npm-v-href] [![npm downloads][npm-d-src]][npm-d-href] [![status][github-actions-src]][github-actions-href]
Stats object for reporting performance statistics
BundleStats utils
A nice request logging middleware similar to express-logging. Comes with request stats, request logs, and configurable path blocking.
Utility for analyzing bundle size regressions
Captures request response statistics such as cycle time, memory allocation, etc. for each request response cycle grouped in configurable granularity level
Provides additional development statistics on Rails requests in logfile
Each Rack request eats up time, objects, and GC. Report usage to logs and StatsD.
Gem to send Rails request stats
Simple request stats collector for Rails applications
Puma plugin to log server stats whenever the number of concurrent requests exceeds a configured threshold.
Puma plugin to log server stats whenever the number of concurrent requests exceeds a configured threshold.
Retrieve book, chart, company, delayed quote, dividends, earnings, effective spread, financials, stats, lists, logo, news, OHLC, open/close, peers, previous, price, quote, relevant, splits, timeseries, volume by venue and batch requests through IEX (iextrading.com/developer)
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.
== Confidently Build Terminal Apps Rooibos[https://rooibos.run] helps you build interactive terminal applications. Keep your code understandable and testable as it scales. Rooibos handles keyboard, mouse, and async work so you can focus on behavior and user experience. gem install rooibos <i>Currently in beta. APIs may change before 1.0.</i> === Get Started in Seconds rooibos new my_app cd my_app rooibos run That's it. You have a working app with keyboard navigation, mouse support, and clickable buttons. Open <tt>lib/my_app.rb</tt> to make it your own. --- === The Pattern \Rooibos uses Model-View-Update, the architecture behind Elm[https://guide.elm-lang.org/architecture/], Redux[https://redux.js.org/], and {Bubble Tea}[https://github.com/charmbracelet/bubbletea]. State lives in one place. Updates flow in one direction. The runtime handles rendering and runs background work for you. --- === Hello, MVU The simplest \Rooibos app. Press any key to increment the counter. Press <tt>Ctrl</tt>+<tt>C</tt> to quit. require "rooibos" module Counter # Init: How do you create the initial model? Init = -> { 0 } # View: What does the user see? View = -> (model, tui) { tui.paragraph(text: <<~END) } Current count: #{model}. Press any key to increment. Press Ctrl+C to quit. END # Update: What happens when things change? Update = -> (message, model) { if message.ctrl_c? Rooibos::Command.exit elsif message.key? model + 1 end } end Rooibos.run(Counter) That's the whole pattern: Model holds state, Init creates it, View renders it, and Update changes it. The runtime handles everything else. --- === Your First Real Application A file browser in sixty lines. It opens files, navigates directories, handles errors, styles directories and hidden files differently, and supports vim-style keyboard shortcuts. If you can do this much with this little code, imagine how easy _your_ app will be to build. require "rooibos" module FileBrowser # Model: What state does your app need? Model = Data.define(:path, :entries, :selected, :error) Init = -> { path = Dir.pwd entries = Entries[path] Ractor.make_shareable( # Ensures thread safety Model.new(path:, entries:, selected: entries.first, error: nil)) } View = -> (model, tui) { tui.block( titles: [model.error || model.path, { content: KEYS, position: :bottom, alignment: :right}], borders: [:all], border_style: if model.error then tui.style(fg: :red) else nil end, children: [tui.list(items: model.entries.map(&ListItem[model, tui]), selected_index: model.entries.index(model.selected), highlight_symbol: "", highlight_style: tui.style(modifiers: [:reversed]))] ) } Update = -> (message, model) { return model.with(error: ERROR) if message.error? model = model.with(error: nil) if model.error && message.key? if message.ctrl_c? || message.q? then Rooibos::Command.exit elsif message.home? || message.g? then model.with(selected: model.entries.first) elsif message.end? || message.G? then model.with(selected: model.entries.last) elsif message.up_arrow? || message.k? then Select[:-, model] elsif message.down_arrow? || message.j? then Select[:+, model] elsif message.enter? then Open[model] elsif message.escape? then Navigate[File.dirname(model.path), model] end } private # Lines below this are implementation details KEYS = "↑/↓/Home/End: Select | Enter: Open | Esc: Navigate Up | q: Quit" ERROR = "Sorry, opening the selected file failed." ListItem = -> (model, tui) { -> (name) { modifiers = name.start_with?(".") ? [:dim] : [] fg = :blue if name.end_with?("/") tui.list_item(content: name, style: tui.style(fg:, modifiers:)) } } Select = -> (operator, model) { new_index = model.entries.index(model.selected).public_send(operator, 1) model.with(selected: model.entries[new_index.clamp(0, model.entries.length - 1)]) } Open = -> (model) { full = File.join(model.path, model.selected.delete_suffix("/")) model.selected.end_with?("/") ? Navigate[full, model] : Rooibos::Command.open(full) } Navigate = -> (path, model) { entries = Entries[path] model.with(path:, entries:, selected: entries.first, error: nil) } Entries = -> (path) { Dir.children(path).map { |name| File.directory?(File.join(path, name)) ? "#{name}/" : name }.sort_by { |name| [name.end_with?("/") ? 0 : 1, name.downcase] } } end Rooibos.run(FileBrowser) --- === Batteries Included ==== Commands Applications fetch data, run shell commands, and set timers. \Rooibos Commands run off the main thread and send results back as messages. <b>HTTP requests:</b> Update = -> (message, model) { case message in :fetch_users [model.with(loading: true), Rooibos::Command.http(:get, "/api/users", :got_users)] in { type: :http, envelope: :got_users, status: 200, body: } model.with(loading: false, users: JSON.parse(body)) in { type: :http, envelope: :got_users, status: } model.with(error: "HTTP #{status}") end } <b>Shell commands:</b> Update = -> (message, model) { case message in :list_files Rooibos::Command.system("ls -la", :listed_files) in { type: :system, envelope: :listed_files, stdout:, status: 0 } model.with(files: stdout.lines.map(&:chomp)) in { type: :system, envelope: :listed_files, stderr:, status: } model.with(error: stderr) end } <b>Timers:</b> Update = -> (message, model) { case message in { type: :timer, envelope: :tick, elapsed: } [model.with(frame: model.frame + 1), Rooibos::Command.wait(1.0 / 24, :tick)] end } <b>And more!</b> \Rooibos includes <tt>all</tt>, <tt>batch</tt>, <tt>bubble</tt>, <tt>cancel</tt>, <tt>custom</tt>, <tt>deliver</tt>, <tt>exit</tt>, <tt>http</tt>, <tt>map</tt>, <tt>open</tt>, <tt>system</tt>, <tt>tick</tt>, and <tt>wait</tt> commands. You can also define your own custom commands for complex orchestration. Every command produces a message, and Update handles it the same way. ==== Testing \Rooibos makes TUIs so easy to test, you'll save more time by writing tests than by not testing. <b>Unit test Update, View, and Init.</b> No terminal needed. Test helpers included. def test_moves_selection_down_with_j model = Ractor.make_shareable(FileBrowser::Model.new( path: "/", entries: %w[bin exe lib], selected: "bin", error: nil)) message = RatatuiRuby::Event::Key.new(code: "j") result = FileBrowser::Update.call(message, model) assert_equal "exe", result.selected end <b>Style assertions.</b> Draw to a headless terminal, verify colors and modifiers. def test_directories_are_blue with_test_terminal(60, 10) do model = Ractor.make_shareable(FileBrowser::Model.new( path: "/", entries: %w[file.txt subdir/], selected: "file.txt", error: nil)) widget = FileBrowser::View.call(model, RatatuiRuby::TUI.new) RatatuiRuby.draw { |frame| frame.render_widget(widget, frame.area) } assert_blue(1, 2) # "subdir/" at column 1, row 2 end end <b>System tests.</b> Inject events, run the full app, snapshot the result. def test_selection_moves_down with_test_terminal(120, 30) do Dir.mktmpdir do |dir| FileUtils.touch(File.join(dir, "a")) FileUtils.touch(File.join(dir, "b")) FileUtils.touch(File.join(dir, "c")) inject_key(:down) inject_key(:ctrl_c) # Tests use explicit params to inject deterministic initial state. Rooibos.run( model: Ractor.make_shareable(FileBrowser::Model.new( path: dir, entries: %w[a b c], selected: "a", error: nil)), view: FileBrowser::View, update: FileBrowser::Update ) assert_snapshots("selection_moved_down") do |lines| title = "┌/tmp/test#{'─' * 107}┐" lines.map do |l| l.gsub(/┌#{Regexp.escape(dir)}[^┐]*┐/, title) end end end end end Snapshots record both plain text and ANSI colors. Normalization blocks mask dynamic content (timestamps, temp paths) for cross-platform reproducibility. Run <tt>UPDATE_SNAPSHOTS=1 rake test</tt> to regenerate baselines. ==== Scale Up Large applications decompose into fragments. Each fragment has its own Model, View, Update, and Init. Parents compose children. The pattern scales. The Router DSL eliminates boilerplate: module Dashboard include Rooibos::Router route :stats, to: StatsPanel route :network, to: NetworkPanel receive_events :ctrl_c, -> { Rooibos::Command.exit } only when: -> (_message, model) { !model.modal_open } do receive_events :q, -> { Rooibos::Command.exit } forward_events :s, to: :stats, as: :fetch forward_events :p, to: :network, as: :ping end Update = from_router # ... Model, Init, View below end Declare routes and event handlers. The router generates Update for you. Use guards to ignore messages when needed. ==== CLI The <tt>rooibos</tt> command scaffolds projects and runs applications. rooibos new my_app # Generate project structure rooibos run # Run the app in current directory Generated apps include tests, type signatures, and a working welcome screen with keyboard and mouse support. --- === The Ecosystem \Rooibos builds on RatatuiRuby[https://www.ratatui-ruby.dev], a Rubygem built on Ratatui[https://ratatui.rs]. You get native performance with the joy of Ruby. \Rooibos is one way to manage state and composition. Kit is another. ==== Rooibos[https://www.rooibos.run] Model-View-Update architecture. Inspired by Elm, Bubble Tea, and React + Redux. Your UI is a pure function of state. - Functional programming with MVU - Commands work off the main thread - Messages, not callbacks, drive updates ==== {Kit}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-3-the-object-path--kit] (Coming Soon) Component-based architecture. Encapsulate state, input handling, and rendering in reusable pieces. - OOP with stateful components - Separate UI state from domain logic - Built-in focus management & click handling Both use the same widget library and rendering engine. Pick the paradigm that fits your brain. --- === Links [Get Started] {Getting Started}[https://www.rooibos.run/docs/trunk/doc/getting_started/index_md.html], {Tutorial}[https://www.rooibos.run/docs/trunk/doc/tutorial/index_md.html], {Examples}[https://www.rooibos.run/docs/trunk/examples/app_fractal_dashboard/README_md.html] [Coming From...] {React/Redux}[https://www.rooibos.run/docs/trunk/doc/getting_started/for_react_developers_md.html], {BubbleTea}[https://www.rooibos.run/docs/trunk/doc/getting_started/for_go_developers_md.html], {Textual}[https://www.rooibos.run/docs/trunk/doc/getting_started/for_python_developers_md.html] [Learn More] {Essentials}[https://www.rooibos.run/docs/trunk/doc/essentials/index_md.html], {Scaling Up}[https://www.rooibos.run/docs/trunk/doc/scaling_up/index_md.html], {Best Practices}[https://www.rooibos.run/docs/trunk/doc/best_practices/index_md.html], {Troubleshooting}[https://www.rooibos.run/docs/trunk/doc/troubleshooting/index_md.html] [Community] {Forum}[https://forum.setdef.com/c/rooibos], {Announcements}[https://forum.setdef.com/tags/c/rooibos/announcement], {Bug Tracker}[https://forum.setdef.com/tags/c/rooibos/bug], {Contribution Guide}[https://github.com/setdef/Rooibos/blob/trunk/CONTRIBUTING.md], {Code of Conduct}[https://github.com/setdef/Rooibos/blob/trunk/CODE_OF_CONDUCT.md] --- [Website] https://rooibos.run [Source] https://github.com/setdef/Rooibos [RubyGems] https://rubygems.org/gems/rooibos © 2026 Kerrick Long · Library: LGPL-3.0-or-later · Website: CC-BY-NC-ND-4.0 · Snippets: MIT-0
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