require local installed module
A library for obtaining browser versions with their maximum supported Baseline feature set and Widely Available status.
userland implementation of https://github.com/joyent/node/issues/5243
Prepare a node environment to require files with different extensions.
Keep require and import consistent after bundling or transpiling
PostCSS plugin to import CSS files
Find the module object for something that was require()d
Lexes CommonJS modules, returning their named exports metadata
A helper function to resolve a module name or path in relation to the specified context and require it.
Is this specifier a node.js core module?
Configuration management for the npm cli
An email address parser based on rfc5322
The WASM package for prisma-fmt
The Wasm package for prisma-fmt
XMLHttpRequest for Node
JavaScript library to parse and build "purl" aka. package URLs. This is a microlibrary implementing the purl spec at https://github.com/package-url
JWA, JWS, JWE, JWT, JWK, JWKS for Node.js, Browser, Cloudflare Workers, Deno, Bun, and other Web-interoperable runtimes
Module to hook into the Node.js require function
A drop-in replacement for fs, making various improvements.
Determine an app's root path from anywhere inside the app
Collection of useful helper functions when trying to determine module type (CommonJS or AMD) properties of an AST node.
The closest you can get to require something with bypassing the require cache
Provide AMD's define() API for declaring modules in the AMD format
Resolve npm package details, like name and base path, given an absolute path to a file inside a package
cocoapods-localsource allows to import local development pods without specifying a path. In your apps Podfile, require the gem and define the local module directory by passing the path to `local_source`. Using this cocoapods plugin allows us to keep all our source code in one central repository while keeping the benefits of a modularized app architecture.
Sym is a ruby library (gem) that offers both the command line interface (CLI) and a set of rich Ruby APIs, which make it rather trivial to add encryption and decryption of sensitive data to your development or deployment workflow. For additional security the private key itself can be encrypted with a user-generated password. For decryption using the key the password can be input into STDIN, or be defined by an ENV variable, or an OS-X Keychain Entry. Unlike many other existing encryption tools, Sym focuses on getting out of your way by offering a streamlined interface with password caching (if MemCached is installed and running locally) in hopes to make encryption of application secrets nearly completely transparent to the developers. Sym uses symmetric 256-bit key encryption with the AES-256-CBC cipher, same cipher as used by the US Government. For password-protecting the key Sym uses AES-128-CBC cipher. The resulting data is zlib-compressed and base64-encoded. The keys are also base64 encoded for easy copying/pasting/etc. Sym accomplishes encryption transparency by combining several convenient features: 1. Sym can read the private key from multiple source types, such as pathname, an environment variable name, a keychain entry, or CLI argument. You simply pass either of these to the -k flag — one flag that works for all source types. 2. By utilizing OS-X Keychain on a Mac, Sym offers truly secure way of storing the key on a local machine, much more secure then storing it on a file system, 3. By using a local password cache (activated with -c) via an in-memory provider such as memcached, sym invocations take advantage of password cache, and only ask for a password once per a configurable time period, 4. By using SYM_ARGS environment variable, where common flags can be saved. This is activated with sym -A, 5. By reading the key from the default key source file ~/.sym.key which requires no flags at all, 6. By utilizing the --negate option to quickly encrypt a regular file, or decrypt an encrypted file with extension .enc 7. By implementing the -t (edit) mode, that opens an encrypted file in your $EDITOR, and replaces the encrypted version upon save & exit, optionally creating a backup. 8. By offering the Sym::MagicFile ruby API to easily read encrypted files into memory. Please refer the module documentation available here: https://www.rubydoc.info/gems/sym
Manage your users' operations (permissions to execute some actions) in your application.
# Chef Data Region ## Description Chef Data Region extends the `Chef::DSL::DataQuery` module's `data_bag_item` method with the ability to dynamically expand the data bag name in a configurable, environment-specific manner. ## Motivation This gem exists to address the following scenario: An organization maintains data in Chef data bag items. The data is deployed to several data center environments and is stored in data bags whose names reference the environments. The organization wants to write environment-agnostic recipes that access the data bags without explicitly referencing the data bags by their environment names. As a concrete example, imagine the organization maintains encrypted data for three deployment environments: development, staging, and production. It maintains this data in three data bags, one for each environment, with data for services named `gadget` and `widget` in items: | Environment | Bag | Item | |-------------+----------------+--------| | Development | secure-dev | gadget | | Development | secure-dev | widget | | Production | secure-prod | gadget | | Production | secure-prod | widget | | Staging | secure-staging | gadget | | Staging | secure-staging | widget | The items are encrypted with a key unique to that environment to maximize security. Now consider how a recipe would access these bags. When then recipe is running, it needs to know the data center environment in order to construct the bag name. The organization would most likely assign the enviroment name to a node attribute. In a naive implementation, each recipe would include logic that examined the attribute's value to determine which bag to load. This would obviously duplicate code. Imagine instead that the organization wants to reference the bag by the name `secure` and rely on an _abstraction_ to translate `secure` into the environment-specific bag name. This gem provides that abstraction. ## Features This gem overrides the `data_bag_item` method with configurable logic that dynamically decides which bag to load. It retains API compatibility with `Chef::DSL::DataQuery#data_bag_item`, so existing recipes that call `data_bag_item` work without modification. The gem imposes no constraints on data bag item structure. ## Configuration Assign the region name to a node attribute that varies by environment: node.default['local'][region'] = 'staging' Add the following configuration to Chef Client's `client.rb` file. * Require the gem: require 'chef/data_region' * Configure the gem with a hash that maps a bag name to an expansion pattern: Chef::DataRegion.add( 'secure', { attribute: %w(local region), pattern: 'secure-%<attribute>s' } ) ## Bag name expansion The gem expands bag names using Ruby's `format` method. _More pending..._
== ICU4R - ICU Unicode bindings for Ruby ICU4R is an attempt to provide better Unicode support for Ruby, where it lacks for a long time. Current code is mostly rewritten string.c from Ruby 1.8.3. ICU4R is Ruby C-extension binding for ICU library[1] and provides following classes and functionality: * UString: - String-like class with internal UTF16 storage; - UCA rules for UString comparisons (<=>, casecmp); - encoding(codepage) conversion; \ - Unicode normalization; - transliteration, also rule-based; Bunch of locale-sensitive functions: - upcase/downcase; - string collation; \ - string search; - iterators over text line/word/char/sentence breaks; \ - message formatting (number/currency/string/time); - date and number parsing. * URegexp - unicode regular expressions. * UResourceBundle - access to resource bundles, including ICU locale data. * UCalendar - date manipulation and timezone info. * UConverter - codepage conversions API * UCollator - locale-sensitive string comparison == Install and usage > ruby extconf.rb > make && make check > make install Now, in your scripts just require 'icu4r'. To create RDoc, run > sh tools/doc.sh == Requirements To build and use ICU4R you will need GCC and ICU v3.4 libraries[2]. == Differences from Ruby String and Regexp classes === UString vs String 1. UString substring/index methods use UTF16 codeunit indexes, not code points. 2. UString supports most methods from String class. Missing methods are: capitalize, capitalize!, swapcase, swapcase! %, center, ljust, rjust chomp, chomp!, chop, chop! \ count, delete, delete!, squeeze, squeeze!, tr, tr!, tr_s, tr_s! crypt, intern, sum, unpack dump, each_byte, each_line hex, oct, to_i, to_sym reverse, reverse! succ, succ!, next, next!, upto 3. Instead of String#% method, UString#format is provided. See FORMATTING for short reference. 4. UStrings can be created via String.to_u(encoding='utf8') or global u(str,[encoding='utf8']) calls. Note that +encoding+ parameter must be value of String class. 5. There's difference between character grapheme, codepoint and codeunit. See UNICODE reports for gory details, but in short: locale dependent notion of character can be presented using more than one codepoint - base letter and combining (accents) (also possible more than one!), and each codepoint can require more than one codeunit to store (for UTF8 codeunit size is 8bit, though \ some codepoints require up to 4bytes). So, UString has normalization and locale dependent break iterators. 6. Currently UString doesn't include Enumerable module. 7. UString index/[] methods which accept URegexp, throw exception if Regexp passed. 8. UString#<=>, UString#casecmp use UCA rules. === URegexp UString uses ICU regexp library. Pattern syntax is described in [./docs/UNICODE_REGEXPS] and ICU docs. There are some differences between processing in Ruby Regexp and URegexp: 1. When UString#sub, UString#gsub are called with block, special vars ($~, $&, $1, ...) aren't set, as their values are processed through deep ruby core code. Instead, block receives UMatch object, which is essentially immutable array of matching groups: "test".u.gsub(ure("(e)(.)")) do |match| \ puts match[0] # => 'es' <--> $& puts match[1] # => 'e' \ <--> $1 puts match[2] # => 's' <--> $2 end 2. In URegexp search pattern backreferences are in form \n (\1, \2, ...), in replacement string - in form $1, $2, ... NOTE: URegexp considers char to be a digit NOT ONLY ASCII (0x0030-0x0039), but any Unicode char, which has property Decimal digit number (Nd), e.g.: a = [?$, 0x1D7D9].pack("U*").u * 2 puts a.inspect_names <U000024>DOLLAR SIGN <U01D7D9>MATHEMATICAL DOUBLE-STRUCK DIGIT ONE <U000024>DOLLAR SIGN <U01D7D9>MATHEMATICAL DOUBLE-STRUCK DIGIT ONE puts "abracadabra".u.gsub(/(b)/.U, a) abbracadabbra \ 3. One can create URegexp using global Kernel#ure function, Regexp#U, Regexp#to_u, or from UString using URegexp.new, e.g: /pattern/.U =~ "string".u 4. There are differences about Regexp and URegexp multiline matching options: t = "text\ntest" # ^,$ handling : URegexp multiline <-> Ruby default t.u =~ ure('^\w+$', URegexp::MULTILINE) => #<UMatch:0xf6f7de04 @ranges=[0..3], @cg=[\u0074\u0065\u0078\u0074]> t =~ /^\w+$/ => 0 # . matches \n : URegexp DOTALL <-> /m t.u =~ ure('.+test', URegexp::DOTALL) \ => #<UMatch:0xf6fa4d88 ... t.u =~ /.+test/m 5. UMatch.range(idx) returns range for capturing group idx. This range is in codeunits. === References 1. ICU Official Homepage http://ibm.com/software/globalization/icu/ 2. ICU downloads \ http://ibm.com/software/globalization/icu/downloads.jsp 3. ICU Home Page http://icu.sf.net 4. Unicode Home Page http://www.unicode.org ==== BUGS, DOCS, TO DO The code is slow and inefficient yet, is still highly experimental, so can have many security and memory leaks, bugs, inconsistent documentation, incomplete test suite. Use it at your own risk. Bug reports and feature requests are welcome :) === Copying This extension module is copyrighted free software by Nikolai Lugovoi. You can redistribute it and/or modify it under the terms of MIT License. Nikolai Lugovoi <meadow.nnick@gmail.com>
# Soft Delete > In a production app, you should probably never really delete anything. [source](https://twitter.com/theebeastmaster/status/966870021099180034) A soft-delete marks a record as deleted, and keeps it in the database for historical reference. ## Installation Add this line to your application's Gemfile: ```ruby gem "soft_delete-workbar", require: "soft_delete" ``` And then execute: $ bundle Or install it yourself as: $ gem install soft_delete-workbar ## Usage Safely "delete" records from your database without losing them permanently. * Add SoftDelete to a model ``` class MyModel < ActiveRecord::Base include SoftDelete end ``` * Add a `deleted_at` column to the model's database table ``` rails g migration AddSoftDeleteToMyModels deleted_at:timestamp ``` * Safely call `MyModel#delete` without losing the record forever ## Methods Please see the `SoftDelete` module and the associated tests for a description of the methods that will be added to your model. * `.not_deleted` - records without a deleted_at timestamp * `.deleted` - records with a deleted_at timestamp * `#delete` - set the deleted_at timestamp * `#delete!` - delete the record from the database * `#destroy` - set the deleted_at timestamp, and run callbacks * `#destroy!` - delete the record from the database, and run callbacks * `#restore` - set the deleted_at timestamp to nil It will be necessary to exclude deleted records when querying the model. Use the `not_deleted` scope that now exists on the model. ```ruby class MyModelsController < ApplicationController def index @my_models = MyModel.not_deleted end end ``` ## Development After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment. To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org). ## Contributing Bug reports and pull requests are welcome on GitHub at https://github.com/workbar-dev/soft_delete. ## License The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
Inventory-Rake Inventory-Rake provides Rake¹ tasks for your Inventory². This includes tasks for cleaning up our project, compiling extensions, installing dependencies, installing and uninstalling the project itself, and creating and pushing distribution files to distribution points. ¹ See http://rake.rubyforge.org/ ² See http://disu.se/software/inventory-1.0/ § Installation Install Inventory-Rake with % gem install inventory-rake § Usage Include the following code in your ‹Rakefile›, where ‹Package› is the top-level module of your project: require 'inventory-rake-3.0' load File.expand_path('../lib/package/version.rb', __FILE__) Inventory::Rake::Tasks.define Package::Version Inventory::Rake::Tasks.unless_installing_dependencies do # Any additional tasks that your project’s dependencies provide end ‹Inventory::Rake::Tasks.define› does the heavy lifting. It takes our inventory and sets up the tasks mentioned above. We also do some additional customization of the gem specification. As we want to be able to use our Rakefile to install our dependencies for us, the rest of the Rakefile is inside the conditional #unless_installing_dependencies, which, as the name certainly implies, executes its block unless the task being run is the one that installs our dependencies. This becomes relevant if we want to, for example, set up Travis¹ integration. To do so, simply add before_script: - gem install inventory-rake -v '~> VERSION' --no-rdoc --no-ri - rake gem:deps:install to your ‹.travis.yml› file. This’ll make sure that Travis installs all development, runtime, and optional dependencies that you’ve listed in your inventory before running any tests. There’s more information in the {API documentation}² that you’ll likely want to read up on if anything is unclear. ¹ See http://travis-ci.org/ ² See http://disu.se/software/inventory-rake-1.0/api/Inventory/Rake/ § Tasks The tasks that are created if you use Inventory-Rake are: = check. = Check that the package meets its expectations. = mostlyclean. = Delete targets built by rake that are ofter rebuilt. = clean. = Delete targets built by rake; depends on mostlyclean. = distclean. = Delete all files not meant for distribution; depends on clean. = compile. = Compile all extensions; depends on each compile:name. = compile:name. = Compile extension /name/; depends on lib/path/so file. = lib/path/so. = Installed dynamic library of extension /name/ inside inventory path; depends on ext/name/so. = ext/name/so. = Dynamic library of extension /name/; depends on ext/name/Makefile and the source files of the extension. = ext/name/Makefile. = Makefile for extension /name/; depends on inventory path, ext/name/extconf.rb file, and ext/name/depend file. Will be created by extconf.rb, which may take options from environment variable name#upcase_EXTCONF_OPTIONS or ‹EXTCONF_OPTIONS› if defined. = clean:name. = Clean files built for extension /name/; depended upon by clean. = spec. = Create specifications; depends on gem:spec. = gem:spec. = Create gem specification; depends on gemspec. = gemspec (file). = Gem specification file; depends on Rakefile, README, and inventory path. = dist. = Create files for distribution; depends on gem:dist. = gem:dist. = Create gem for distribution; depends on inventory:check and gem file. = inventory:check. = Check that the inventory is correct by looking for files not listed in the inventory that match the pattern and for files listed in the inventory that don’t exist; depends on distclean. = gem (file). = Gem file; depends on files included in gem. = dist:check. = Check files before distribution; depends on dist and gem:dist:check. = gem:dist:check. = Check gem before distribution; depends on gem:dist. = deps:install. = Install dependencies on the local system; depends on gem:deps:install. = gem:deps:install. = Install dependencies in ruby gem directory. = deps:install:user. = Install dependencies for the current user; depends on gem:deps:install:user. = gem:deps:install:user. = Install dependencies in the user gem directory. = install. = Install distribution files on the local system; depends on gem:install. = gem:install. = Install gem in ruby gem directory; depends on gem:dist. = install:user. = Install distribution files for the current user; depends on gem:install:user. = gem:install:user. = Install gem in the user gem directory. = uninstall. = Delete all files installed on the local system. = gem:uninstall. = Uninstall gem from ruby gem directory. = uninstall:user. = Delete all files installed for current user. = gem:uninstall:user. = Uninstall gem from ruby gem directory. = push. = Push distribution files to distribution hubs. = gem:push. = Push gem to rubygems.org. § Financing Currently, most of my time is spent at my day job and in my rather busy private life. Please motivate me to spend time on this piece of software by donating some of your money to this project. Yeah, I realize that requesting money to develop software is a bit, well, capitalistic of me. But please realize that I live in a capitalistic society and I need money to have other people give me the things that I need to continue living under the rules of said society. So, if you feel that this piece of software has helped you out enough to warrant a reward, please PayPal a donation to now@disu.se¹. Thanks! Your support won’t go unnoticed! ¹ Send a donation: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=now@disu.se&item_name=Inventory-Rake § Reporting Bugs Please report any bugs that you encounter to the {issue tracker}¹. ¹ See https://github.com/now/inventory-rake/issues § Authors Nikolai Weibull wrote the code, the tests, the manual pages, and this README. § Licensing Inventory-Rake is free software: you may redistribute it and/or modify it under the terms of the {GNU Lesser General Public License, version 3}¹ or later², as published by the {Free Software Foundation}³. ¹ See http://disu.se/licenses/lgpl-3.0/ ² See http://gnu.org/licenses/ ³ See http://fsf.org/
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.
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