CLI to resolve AWS Cloudformation templates
This plugin adds `TypeScript` support to `eslint-plugin-import`
UnRS Resolver Node API
[](https://www.npmjs.com/package/@aws-sdk/region-config-resolver) [](https://www.npmj
plug'n'play resolver for Webpack
Node default behavior import resolution plugin for eslint-plugin-import.
UnRS Resolver Node API
UnRS Resolver Node API
🚇 Implementation of Metro's resolution logic.
Generates an asynchronous resolver function from a PAC file
Oxc Resolver Node API
Module resolver plugin for Babel
Oxc Resolver Node API
Resolves TypeScript declaration files for dependencies.
Library that resolves AWS Cloudformation templates with exact values
Oxc Resolver Node API
UnRS Resolver Node API
UnRS Resolver Node API
JSON schema reference resolver
UnRS Resolver Node API
UnRS Resolver Node API
Recursively resolve JSON pointers and remote authorities.
This package provides Spectral-compatible bindings for [@stoplight/json-ref-resolver](https://github.com/stoplightio/json-ref-resolver) and [@stoplight/json-ref-readers](https://github.com/stoplightio/json-ref-readers).
UnRS Resolver Node API
Resolver is a CLI tool that enable developers to scaffold projects for different development purpose, tools and programming languages.
A client for the Metrom resolver service.
CLI to resolve ip
Uses the Marathon API to match one or more ports set up under BRIDGE Docker networking for a Marathon application to Mesos slave ip/s and host port/s
ruby CLI for PagerDuty API. Supports sending triggers and resolves.
CLI Tool and Adaptor for working with Salesforce. Intended to be used in conjunction with OpenFn, but has been designed with standalone use in mind. Leveraging JSON-Schema, fn-salesforce acts as a bridge between Salesforce and external data. It supports nested JSON data, and can resolve basic dependency graphs while providing access to intermediary data formats.
i18nize helps Ruby and Rails projects stay multilingual by automatically filling in missing translations in I18n YAML locale files. It scans for missing or empty keys across nested locale structures, and uses the DeepL API (Free or Pro) to translate them from a chosen source locale (default: en). Features: - Detects and lists missing translation keys - Automatically translates and inserts values into the correct YAML files - Supports nested directories and multiple locale files (e.g. config/locales/api/en.yml) - Preserves I18n placeholders such as %{count} - Handles pluralization branches (one, other, etc.) - Source locale is treated as the single source of truth (conflicts are resolved by overwrite) - Simple CLI: `i18nize <locale>` or `i18nize <locale> --missing` This gem streamlines the translation workflow, making it easier to maintain consistent, up-to-date locale files across large Ruby on Rails applications.
# StudioGame (Alec) Jogo de terminal em Ruby com **jogadores, dados, tesouros e variações de jogadores** (Clumsy e Berserk), empacotado como gem. > Nome do gem (exemplo): `studio_game_alec` --- ## 🚀 Instalação e execução ### Rodando direto do código-fonte No diretório do projeto: ```bash ruby bin/studio_game ``` Se você não passar um arquivo de jogadores via CLI, o script usa o `players.csv` que fica em `bin/` por padrão. Também funciona passando um CSV na linha de comando: ```bash ruby bin/studio_game my_favorite_players.csv ``` ### Como gem (local) Empacote e instale localmente: ```bash gem build studio_game.gemspec gem install studio_game_alec-<versao>.gem ``` Depois rode: ```bash studio_game ``` > No Windows, o executável será resolvido pelo RubyGems. Se preferir, rode: `ruby bin/studio_game`. --- ## 📁 Estrutura do projeto ``` games/ ├─ bin/ │ ├─ studio_game # script principal (tem shebang) │ └─ players.csv # CSV padrão (nome,vida) ├─ lib/ │ └─ studio_game/ │ ├─ auditable.rb │ ├─ berserk_player.rb │ ├─ clumsy_player.rb │ ├─ die.rb │ ├─ game.rb │ ├─ game_turn.rb │ ├─ loaded_die.rb │ ├─ playable.rb │ ├─ player.rb │ └─ treasure_trove.rb ├─ spec/ │ └─ studio_game/ # specs RSpec ├─ LICENSE ├─ README.md └─ studio_game.gemspec ``` - **Namespace:** todo o código vive dentro do módulo `StudioGame` para evitar colisões. - **bin/studio_game:** script CLI com shebang (`#!/usr/bin/env ruby`). Faz _fallback_ do `$LOAD_PATH` para `lib` quando usado fora da gem. - **lib/studio_game/**: código da biblioteca (classes/módulos). - **spec/**: testes RSpec. --- ## 🧩 Conceitos principais - **Player** (`player.rb`): representa um jogador com `name`, `health`, coleta tesouros e calcula `score` (= `health` + `points`). Inclui o mixin **Playable**. - **Playable** (`playable.rb`): mixin com `w00t`, `blam` e `strong?` (altera/consulta `health` via getters/setters). - **TreasureTrove** (`treasure_trove.rb`): define `Treasure = Struct.new(:name,:points)` e a constante `TREASURES`; possui `.random`. - **Die/LoadedDie** (`die.rb`, `loaded_die.rb`): rolam valores (o carregado favorece 1,1,2,5,6,6). Ambos incluem **Auditable**. - **Auditable** (`auditable.rb`): imprime “Rolled a X (DieClass)” após cada rolagem. - **Game** (`game.rb`): agrega jogadores, carrega CSV, executa rodadas, soma pontos e salva _high scores_. - **GameTurn** (`game_turn.rb`): executa a lógica de um turno para um jogador (rola dado, aplica `blam/w00t/skip` e concede tesouro). - **ClumsyPlayer / BerserkPlayer**: variações de `Player` que modificam comportamento de `w00t` e de coleta de tesouros. --- ## 🧪 Testes Rode todos os testes: ```bash rspec ``` Principais coisas testadas: - Ordenação de jogadores por `score` (usa `<=>` em `Player`). - Cálculo de `points` e `score` (soma de tesouros + vida). - Efeitos de `w00t`/`blam` e força (`strong?`). - Lógica de turno com _stubs_ de dado (`allow_any_instance_of(LoadedDie).to receive(:roll).and_return(n)`). - Comportamentos de `ClumsyPlayer` e `BerserkPlayer`. --- ## 📦 CSVs e caminhos - `bin/studio_game` resolve o CSV padrão assim: ```ruby default_player_file = File.join(File.dirname(__FILE__), 'players.csv') game.load_players(ARGV.shift || default_player_file) ``` - Você pode passar um arquivo `.csv` via CLI como primeiro argumento. Formato do CSV: ``` Moe,100 Larry,60 Curly,125 ``` --- ## 🧾 High Scores Após sair do loop, o jogo grava `high_score.txt` com as entradas ordenadas. Cada linha é formatada por `Game#high_score_entry`: ``` <nome com padding de pontos> <score> ``` --- ## 🛠️ Dicas de desenvolvimento - Use `require 'studio_game/arquivo'` quando a gem estiver instalada. - No script binário, o `begin/rescue LoadError` faz _fallback_ para `$LOAD_PATH` local, útil fora da gem. - Para debugar I/O em testes, o spec redireciona `STDOUT` (`$stdout = StringIO.new`). --- ## 📚 Licença MIT – veja o arquivo `LICENSE`.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.