utils for webpack loaders
Easy test setup without side effects
Provides "ui" for testing frameworks such as mocha/jasmine which allows to define lazy variables and subjects
Jest plugins to emulate RSpec syntax and structure.
convertigo's MBaaS client API service
Adds context as an alternative to describe to jest.
Memoization for Mocha/Jasmine specs (like RSpec's #let)
Adds a Given-When-Then DSL to jasmine as an alternative style for specs
Super simple DI for JavaScript, targetted mainly at spec test setup
Distributed test runner using Redis as a work queue. Push file paths to a Redis list, then multiple CI runners atomically steal batches and execute them via a configurable command.
A react component toolset for managing animations
This package provides support for the [RedisBloom](https://redis.io/docs/data-types/probabilistic/) module, which adds additional probabilistic data structures to Redis.
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
Model Context Protocol implementation for TypeScript
Stylish, intuitive and user-friendly prompt system. Fast and lightweight enough for small projects, powerful and extensible enough for the most advanced use cases.
A simple JavaScript implementation of Dijkstra's single-source shortest-paths algorithm.
Shared behaviour helpers
Markdown-it - modern pluggable markdown parser.
Shared TypeScript definitions for Octokit projects
An HTTP(s) proxy `http.Agent` implementation for HTTPS
Get CI environment variables for parallelizing builds
Simple to use, blazing fast and thoroughly tested websocket client and server for Node.js
SSH2 client and server modules written in pure JavaScript for node.js
A fork of TestEZ with TypeScript typings
Let's you include specific examples from shared example sets.
Use this gem to document your API with your specs.
Helps to create tests for 'SOAP' or 'REST' apis. Easily represent multiple requests with the same configuration. Examples designed for RSpec and Cucumber.
# Sambot Sambot is our internal Platform Engineering toolchain to help standardize and simplify our DevOps workflow. It provides an executable with a variety of commands, grouped in various areas of functionality such as session management, DNS changes and cookbook management. ## Usage To install the gem, simply run `chef gem install sambot`. This will install the gem in your ChefDK installation. If you want to use it outside Chef, run `gem install sambot`. Run `chef exec sambot` to be shown the help menu. For help on specific commands, i.e. cookbook management and specific cookbook management commands, run `chef exec sambot help cookbook` or `chef exec sambot cookbook help generate` for example. ## Contributing Bug reports and pull requests are welcome on GitHub at https://github.exacttarget.com/ads-devops/sambot. ### Installation Make sure you have `ruby >= 2.4.0` installed. Install `bundler >= 1.15.1` by running `gem install bundler` Run `bundle install` from the root of the project to install the required Ruby gems. ### Running Sambot If you want to test your changes locally, you can run `bundle exec bin/sambot`. ### Running Tests Run `bundle exec rspec spec` to execute the unit tests. Run `cd integration_tests && bundle exec rspec .` to execute the integration tests. These require that you have Docker Compose available. ### Linting There is nothing here yet
Assigns a case-insensitive unique three-letter code to each record in a scope, based loosely on some other attribute of the record
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.
Contentful API wrapper library exposing an ActiveRecord-like interface