A JavaScript library for escaping CSS strings and identifiers while generating the shortest possible ASCII-only output.
For ruby and ruby on rails
Ruby SemVer in TypeScript.
Convention over configuration for using Vite in Ruby apps
Like ruby's abbrev module, but in js
Ruby grammar for tree-sitter
prettier plugin for the Ruby programming language
WebSocket framework for Ruby on Rails.
bootstrap-sass is a Sass-powered version of Bootstrap 3, ready to drop right into your Sass powered applications.
Convention over configuration for using Vite in Rails apps
JavaScript client for graphql-ruby
realistic password strength estimation
A Stimulus Wrapper for Flatpickr library
Provide I18n to your React Native application
Prism Ruby parser
A pure JavaScript implementation of Sass.
## Installation
Ruby on Rails unobtrusive scripting adapter
A lightweight Sass tool set.
Compass stylesheets
Subresource Integrity hashes for the Vite.js manifest.
JS lib with TS typings to manipulate strings according to the word parsing rules of the UNIX Bourne shell.
node-semver compatible API with RubyGems semantics
A message bus client in Javascript
GLFW library bindings for Ruby
Pure Ruby FFI bindings for the GLFW library, providing both low-level C API access and high-level Ruby OOP interface for OpenGL/Vulkan window, context, and input management.
GLFW 3 bindings for Ruby 2.x
rbGLox is a small wrapper over the ruby-opengl, ruby-glfw.
A Ruby game engine using OpenGL and GLFW
A gem of tools for Ruby game development using GLFW 3 and OpenGL.
[Please consider migrating to opengl-bindings2 (https://rubygems.org/gems/opengl-bindings2)] Ruby bindings for OpenGL - 4.6, OpenGL ES - 3.2 and all extensions using Fiddle (For MRI >= 2.0.0). GLFW/GLUT/GLU bindings are also available.
Ruby bindings for OpenGL - 4.6, OpenGL ES - 3.2 and all extensions using Fiddle (For MRI >= 2.4.0). GLFW/GLUT/GLU bindings are also available.
IN ACTIVE DEVELOPMENT. High-performance Ruby game framework strongly influenced by the RPG Maker series by Enterbrain. The library contains multiple levels of abstraction, leveraging the power of modern OpenGL (C bindings built-in) and shaders, but building upon these low-level abstractions to create the user-friendly components that are to be expected in a 2D game framework, including sprites, textures, fonts, colors, etc. Those experienced with low-level graphics APIs have all the tools at their fingertips already built-in (OpenGL, GLFW, OpenAL, sound/font/image decoding, etc) and ready to build their own engine from, while those who have no interest in such can get started right away with powerful higher-level abstractions. While the library's API surface similar in many ways to RPG Maker XP/VX/VXA, bear in mind that it is merely incluenced by those, and liberal design changes have been taken to not limit the API or add restriction.