A JavaScript library for escaping CSS strings and identifiers while generating the shortest possible ASCII-only output.
For ruby and ruby on rails
Ruby SemVer in TypeScript.
Convention over configuration for using Vite in Ruby apps
Like ruby's abbrev module, but in js
Ruby grammar for tree-sitter
prettier plugin for the Ruby programming language
WebSocket framework for Ruby on Rails.
bootstrap-sass is a Sass-powered version of Bootstrap 3, ready to drop right into your Sass powered applications.
Convention over configuration for using Vite in Rails apps
JavaScript client for graphql-ruby
realistic password strength estimation
A Stimulus Wrapper for Flatpickr library
Provide I18n to your React Native application
Prism Ruby parser
A pure JavaScript implementation of Sass.
## Installation
Ruby on Rails unobtrusive scripting adapter
A lightweight Sass tool set.
Subresource Integrity hashes for the Vite.js manifest.
Compass stylesheets
JS lib with TS typings to manipulate strings according to the word parsing rules of the UNIX Bourne shell.
node-semver compatible API with RubyGems semantics
A message bus client in Javascript
Ruby/SDL2 is an extension library to use SDL 2.x (Simple DirectMedia Layer). SDL 2.x is quite refined from SDL 1.x and API is changed. This library enables you to control audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video using opengl or Direct3D. Ruby/SDL is used for games and visual demos.
Ruby/SDL2 is an extension library to use SDL 2.x (Simple DirectMedia Layer). SDL 2.x is quite refined from SDL 1.x and API is changed. This library enables you to control audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video using opengl or Direct3D. Ruby/SDL is used for games and visual demos.
Adds on to ruby-sdl2 to expose Vulkan functions
Ruby bindings for SDL2.
Foreign Function Interface to SDL2 in Ruby
Conway's Game of Life Implemented in Ruby & Rendered using SDL2
A port of the Quake (1996) engine to Ruby. Reads original BSP/MDL/PAK assets and renders them via OpenGL + SDL2.
A work-in-progress PlayStation 1 emulator written entirely in Ruby. Implements the MIPS R3000A CPU, GTE, GPU (software rasteriser), DMA, interrupts, timers, CD-ROM stub, SIO0 controller, and a minimal SPU — enough to boot the SCPH1001 BIOS into the Memory Card / CD-ROM shell. Ships an SDL2-backed front-end via the `psx` command. A BIOS image is not included and must be supplied by the user.