Navigation mesh toolkit for three.js, based on PatrolJS
TypeScript definitions for pathfinding
Add-ons and examples for A-Frame VR.
__Custom edge that avoids crossing nodes__
Comprehensive pathfinding library for grid based games
Asynchronous A* Pathfinding API
Pathfinding plugin for SoonSpace.js
Comprehensive pathfinding library for grid based games
Blazing fast graph pathfinding SDK powered by WebAssembly. 10-15x faster than JavaScript implementations.
Phaser3 plugin for grid based movement on a 2D game board.
Asynchronous A* Pathfinding API
Custom React Flow Edge that never intersects with other nodes
A generic A* pathfinding solver for routing connections through hypergraphs. Designed for circuit routing problems but extensible to any graph-based pathfinding scenario.
A simple utility plugin for Mineflayer that add a higher level API for collecting blocks.
Pathfinding made simple
No description provided.
[](https://badge.fury.io/js/mineflayer-pathfinder)  [
A*(a-star) pathfinding in TypeScript
Synchronous A* pathfinding for TypeScript
Fast node.js pathfinding on workers for grid-based games
A library for fast pathfinding using navigation meshes in JS
Pure JavaScript 3D pathfinding algorithm library for industrial plant pipe routing
A plugin for Phaser (v3) for fast pathfinding using navigation meshes