Sash is a more refined alternative to ulility belt libraries such as underscore, lodash, mout, and many more. Sash emphasizes composing higher-order expressions instead of pollyfilling javascript objects, which works especially well when dealing with prom
npmjs publish working check. Sash system for Angular pushd dist/sash && npm publish --access=public && popd
Sash Auth SDK - client-side helper for integrating with Sash.Auth backend
@tddev-sash/angular/titanium
React SDK for Sash Auth-as-a-Service
returns the running-shirt-with-sash emoji
RabbitMQ RPC for internal needs.
The library allows you to generate promotional codes. You can start from any position. The character set can also be customized.
Monad-ts is a small library implements some of key monads and way to chain them in a pipe (flow) in JavaScript and TypeScript. Angular 2+ compatible.
Svelte Action Stores & Headless UI.
Up-to-date, minimal, flexbox pattern made with styled-components.
Angust for manipulation with app state in Angular4+ apps
Some code for connecting [booger](https://www.npmjs.com/package/booger) in React.
*This is a fork of RowindCSS, it was separated from the original repo as it uses a completely separate code structure and fundamentalism without interfering with yayashn's project.*
A tiling window manager for web browsers
OPI Display Renderer
Resizable split panes for React.js.
Resizable split panes for React.js.
Объектная модель оконного изделия
Typed vanilla JavaScript plugin for animated number transitions.
A React component library for designing window frames with recursive divisions
Movie Details API & Backend
## Installation
cli that searches for synonyms and definitions from WantWords
A simple local dashboard
Path of Exile Item Text Parser
Lightweight per-user terminal multiplexer with auto-reconnecting sessions tunneled over plain SSH — preserves the local terminal's native scrollback (unlike mosh) and requires no system-wide daemon (unlike Eternal Terminal).
My first parser with peg
Type-erased and lifetime-erased references and slices
Agentic code review system for Linux kernel
Simple, straightforward, zero-copy, general-purpose parsing library. Opinionated by default, with customizable rules.
computes a 64bit hash using sdbm hash function and outputs a compact string representation
Sashimi is a local repository for Rails plugins.
Parse and generate Portable Action Notation (PAN) strings for representing atomic actions in abstract strategy board games including chess, shogi, xiangqi, and others. PAN provides an intuitive operator-based syntax with six core operators: "-" (move to empty square), "+" (capture), "~" (special moves with side effects), "*" (drop to board), "." (drop with capture), and "=" (in-place transformation), plus "..." (pass turn). Supports coordinates via CELL specification and piece identifiers via EPIN specification. Handles transformations ("e7-e8=Q"), enhanced/diminished states ("+R", "-P"), and style derivation markers ("K'"). Provides comprehensive validation, immutable action objects, and functional API design. Examples: "e2-e4" (move), "d1+f3" (capture), "e1~g1" (castling), "P*e5" (drop), "e7-e8=Q" (promotion), "..." (pass), "+d4" (static capture), "e4=+P" (modify).
Add your current Git SHA to your Rails app response headers.
Change files and create patches
A Ruby implementation of GAN (General Actor Notation) v1.0.0 specification for identifying game actors in abstract strategy board games. GAN combines Style Name Notation (SNN) and Piece Identifier Notation (PIN) with a colon separator to provide complete, unambiguous piece identification. Represents all four fundamental piece attributes: Type, Side, State, and Style. Enables cross-style gaming, immutable transformations, and component extraction with to_pin/to_snn methods. Built on sashite-snn and sashite-pin gems.
A pure functional Ruby implementation of the General Gameplay Notation (GGN) specification v1.0.0. Provides a movement possibility oracle for evaluating pseudo-legal moves in abstract strategy board games. Features include hierarchical move navigation (piece → source → destination → transitions), pre-condition evaluation (must/deny). Works with Chess, Shogi, Xiangqi, and custom variants.
Shared RuboCop config used by Sashité's Ruby projects 👮🏾
PIN (Piece Identifier Notation) implementation for Ruby. Provides a rule-agnostic format for identifying pieces in abstract strategy board games with immutable identifier objects and functional programming principles.
Ruby implementation of Canonical Gameplay Hash coding.
A Ruby client for the Sashite API.
A CPN generator for Ruby.
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