A very simple scene graph library
Federated Events API, the plumbing behind the propagation of UI events into the PixiJS scene graph.
Non-scene-graph schema
This module converts static scene file to scene graph schema. Each of converters should know scene graph definitions schema of each engine/library, this module provides [CocosCreator](http://www.cocos2d-x.org/creator) exporter by default.
Core scene graph, objects, camera, and materials for Raw2D.
Adaptive DOM + 3D scene-graph DSL for the Wombat TypeScript stack — direct-DOM JSX over @aardworx/wombat.adaptive, with optional WebGPU scene-graph extensions.
PixiJS plugin, allows to change rendering order of containers without changing the scene graph.
The Babylon Inspector is a diagnostic tool that makes it possible to view and edit the scene graph, properties of entities within the scene, and more.
PixiJS v5 plugin, allows to change rendering order of containers without changing the scene graph.
A lightweight SVG rendering core library in TypeScript for the web: scene graph, viewport culling, zoom/pan, event handling
Syncs a glTF-Transform Document with a three.js scene graph
Extensible 2D/3D scene graph with @thi.ng/hiccup-canvas support
An isolated scene graph facade for web-based 3D libraries
MuJoCo scene graph renderer for Three.js (createAperture API)
The Babylon Inspector is a diagnostic tool that makes it possible to view and edit the scene graph, properties of entities within the scene, and more.
A scene graph implementation using μMath.
A high-performance 2D/3D scene graph library for building interactive visual editors, combining HTML5 Canvas and Three.js to enable facility visualization, data-driven animations, and real-time monitoring dashboards
scene-graph-schema is a intermediate data schema that represents common data structure of a scene in game application.
Aurum style scene graph management for rendering in canvas
Zero-dependency shared kernel for BoardKit — types, scene graph, tools, and collaboration protocol
A direct-to-GPU rendering framework for massive web worlds. Zero scene graph. Zero copy. Infinite scale.
This module converts both scene graph schema and runtime object each other. Each of converters should know runtime object schema, this module provides [pixi.js](https://github.com/pixijs/pixi.js) importer/exporter by default.
The Application Engine for the AI Era. A multi-threaded, AI-native runtime with a persistent Scene Graph, enabling AI agents to introspect and mutate the living application structure in real-time.
Component model, scene graph, game loop, and serialization for the Atmos Engine
a fast scene-graph for games and animation
A Rust-native scene-graph renderer with typed scene state, glTF assets, and explicit prepare/render lifecycles.
Scene-graph layer for the roxlap voxel engine: many independent chunked voxel grids, each with f64 world position and Quat rotation.
A cross-platform graphics editor built with Rust and WebAssembly.
Arena scene graph with typed visual marks — shared IR between chart logic and rendering backends
FD (Fast Draft) — core data model, parser, emitter, and layout solver
FD (Fast Draft) Language Server — diagnostics, completions, hover, symbols
Dynamic light controller and animator
Dynamic light controller and animator
Dynamic light controller and animator
Dynamic light controller and animator
Dynamic light controller and animator
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