scripts core
scripts core
scripts core
Babel configuration for @talend/scripts-core
Jest configuration for @talend/scripts-core
Preset for talend/scripts-core
Preset for talend/scripts-core
Typescript configuration for @talend/scripts-core
Preset for talend/scripts-core
Webpack configuration for @talend/scripts-core
Stylelint configuration for @talend/scripts-core
Karma configuration for @talend/scripts-core
Eslint configuration for @talend/scripts-core
Webpack configuration for angularJS apps in @talend/scripts-core
Storybook configuration for @talend/scripts-core
scripts core
Set of scripts
scripts core
Framework for creating presets, configurations and extensions
scripts core
scripts core
Super-fast alternative for babel
The main scripts for Phaser Editor 2D.
Tesseract C++ API in Pure Javascript
A helper gem for scripting stellar-core
A helper script to backup a stellar-core node
Core library for scripts written by sessho/sesshomariu
A ruby script that distributes system commands between cpu cores, and save their output.
A helper script to backup a digitalbits-core node
The core framework to provide hookit scripts with re-usable components.
A project that aims to make it easy to provide context in Nagios alerts. The project consists of a core notifier script that can be called with a formatter to tailor the content of the message sent to an operator.
Core Lua scripts that power the Qless job queue system, packaged as a Ruby gem
This library provides CLI interface for starting multiple copies of Sidekiq in parallel, typically to take advantage of multi-core systems. By default it starts N - 1 processes, where N is the number of cores on the current system. Sidekiq Cluster is controlled with CLI flags that appear before `--` (double dash), while any arguments that follow double dash are passed to each Sidekiq process. The exception is the `-P pidfile`, which clustering script passes to each sidekiq process individually.
ronin-support is a support library for ronin-rb. ronin-support provides many Core Extensions to Ruby's built-in classes as well as its own Classes/Modules. ronin-support can be used by other Ruby libraries, tools, or scripts. It's like pwntools combined with activesupport. ronin-support is part of the ronin-rb project, a Ruby toolkit for security research and development.
ontoMDE-core is basically a library for loading a RDFS model in ruby memory and process it to do something usefull such as generating Java or C++ code. ontoMDE-core is used by ontoMDE-uml2 which adds UML2 meta-model definitions and some helper methods. ontoMDE-uml2 is in turn used by ontoMDE-uml2-java which adds methods and rules to generate java5 code. But ontoMDE-core is *not* *UML* *specific* and can be used with *any* RDF[http://en.wikipedia.org/wiki/Resource_Description_Framework] / RDFS[http://en.wikipedia.org/wiki/RDF_Schema] model such as those created with Protege_2000[http://protege.stanford.edu]. This opens to ontoMDE-core users the ability to generate code from custom DSL[http://en.wikipedia.org/wiki/Domain_Specific_Language] models, or join different models. This gem bundles, ontomde-inspector which is a web server for browsing a model and a meta-model inside a running ontomde generator. Inspector is available as an independant script but may also be run from generator (such as ontomde-java with option --inspector or --inspectorAfterLoad ) to provide a view of model before or after generation.
# Studio Game Studio Game is a Ruby-based project that demonstrates object-oriented programming concepts. It includes classes and modules to manage players, games, and scoring. ## Project Structure - `lib/`: Contains the core Ruby files for the game logic. - `game.rb`: Defines the main game class. - `player.rb`: Manages player attributes and behaviors. - `treasure_trove.rb`: Handles treasures and their values. - `bin/`: Contains executable scripts to run the game. - `studio_game`: The main entry point to start the game. - `spec/`: Contains unit tests for the game. - `game_spec.rb`: Tests for the game class. - `player_spec.rb`: Tests for the player class. - `README.md`: Project documentation. - `LICENSE`: MIT License file. ## How to Run 1. Clone the repository. 2. Navigate to the `studio_game` directory. 3. Run the game using: ```bash ruby bin/studio_game ``` ## Testing To ensure the game logic works as expected, run the unit tests included in the `spec/` directory. Use the following command: ```bash rspec spec/ ``` This will execute all the test files and display the results in the terminal.
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