A handler for scrolling inside elements with different eases
Small library that broadcasts more performant 'window-scroll' events.
Scroll position manager for React applications
A JavaScript scroll manager for interactive pages
Scroll manager for react-router
a scrolling scroll manager written in typescript
🔐Body scroll locking that just works with everything
Removes body scroll without content _shake_
Disables scroll outside of `children` node.
View docs [here](https://radix-ui.com/primitives/docs/components/scroll-area).
The engine that powers scroll-into-view-if-needed
Ponyfill for upcoming Element.scrollIntoView() APIs like scrollMode: if-needed, behavior: smooth and block: center
Infinite scroll component for React. Zero runtime dependencies, IntersectionObserver-based, TypeScript-first. Window scroll, fixed-height, and custom container modes. Pull-to-refresh and inverse (chat) scroll included.
TypeScript scope analyser for ESLint
Enables body scroll locking (for iOS Mobile and Tablet, Android, desktop Safari/Chrome/Firefox) without breaking scrolling of a target element (eg. modal/lightbox/flyouts/nav-menus)
Manages and lerps scroll position
A scroll component for React.js
JavaScript utility to remove scroll on body
A React library for subscribing to scroll events
Package manager detector
React Router scroll management forked from https://github.com/ytase/react-router-scroll for Gatsby
A React Native ScrollView component that resizes when the keyboard appears.
Scroll snap utilities
Utility to measure view bounds
== README.md: #ScheduledResource This gem is for displaying how things are used over time -- a schedule for a set of "resources". You can configure the elements of the schedule and there are utilities and protocols to connect them: - Configuration (specification and management), - Query interfaces (a REST-like API and internal protocols to query the models), and - A basic Rails controller implementation. We have a way to configure the schedule, internal methods to generate the data, and a way to retrieve data from the client. However this gem is largely view-framework agnostic. We could use a variety of client-side packages or even more traditional Rails view templates to generate HTML. In any case, to get a good feel in a display like this we need some client-side code. The gem includes client-side modules to: - Manage <b>time and display geometries</b> with "infinite" scroll along the time axis. - <b>Format display cells</b> in ways specific to the resource models. - <b>Update text justification</b> as the display is scrolled horizontally. ## Configuration A **scheduled resource** is something that can be used for one thing at a time. So if "Rocky & Bullwinkle" is on channel 3 from 10am to 11am on Saturday, then 'channel 3' is the <u>resource</u> and that showing of the episode is a <u>resource-use</u> block. Resources and use-blocks are typically Rails models. Each resource and its use-blocks get one row in the display. That row has a label to the left with some timespan visible on the rest of the row. Something else you would expect see in a schedule would be headers and labels -- perhaps one row with the date and another row with the hour. Headers and labels also fit the model of resources and use-blocks. Basic timezone-aware classes (ZTime*) for those are included in this gem. ### Config File The schedule configuration comes from <tt>config/resource_schedule.yml</tt> which has three top-level sections: - ResourceKinds: A hash where the key is a Resource and the value is a UseBlock. (Both are class names), - Resources: A list where each item is a Resource Class followed by one or more resource ids, and - visibleTime: The visible timespan of the schedule in seconds. The example file <tt>config/resource_schedule.yml</tt> (installed when you run <tt>schedulize</tt>) should be enough to display a two-row schedule with just the date above and the hour below. Of course you can monkey-patch or subclass these classes for your own needs. ### The schedule API The 'schedule' endpoint uses parameters <tt>t1</tt> and <tt>t2</tt> to specify a time interval for the request. A third parameter <tt>inc</tt> allows an initial time window to be expanded without repeating blocks that span those boundaries. The time parameters _plus the configured resources_ define the data to be returned. ### More About Configuration Management The <b>ScheduledResource</b> class manages resource and use-block class names, id's and labels for a schedule according to the configuration file. A ScheduledResource instance ties together: 1. A resource class (eg TvStation), 2. An id (a channel number in this example), and 3. Strings and other assets that will go into the DOM. The id is used to - select a resource _instance_ and - select instances of the _resource use block_ class (eg Program instances). The id _could_ be a database id but more often is something a little more suited to human use in the configuration. In any case it is used by model class method <tt>(resource_use_block_class).get_all_blocks()</tt> to select the right use-blocks for the resource. A resource class name and id are are joined with a '_' to form a tag that also serves as an id for the DOM. Once the configuration yaml is loaded that data is maintained in the session structure. Of course having a single configuration file limits the application's usefulness. A more general approach would be to have a user model with login and configuration would be associated with the user. ## Installation Add this line to your application's Gemfile: ```ruby gem 'scheduled_resource' ``` And then execute: $ bundle Or install it yourself as: $ gem install scheduled_resource Then from your application's root execute: $ schedulize . This will install a few image placeholders, client-side modules and a stylesheet under <tt>vendor/assets</tt>, an example configuration in <tt>config/resource_schedule.yml</tt> and an example controller in <tt>app/controllers/schedule_controller.rb</tt>. Also, if you use $ bundle show scheduled_resource to locate the installed source you can browse example classes <tt>lib/z_time_*.rb</tt> and the controller helper methods in <tt>lib/scheduled_resource/helper.rb</tt> ## Testing This gem also provides for a basic test application using angularjs to display a minimal but functional schedule showing just the day and hour headers in two different timezones (US Pacific and Eastern). Proceed as follows, starting with a fresh Rails app: $ rails new test_sr As above, add the gem to the Gemfile, then $ cd test_sr $ bundle $ schedulize . Add lines such as these to <tt>config/routes.rb</tt> get "/schedule/index" => "schedule#index" get "/schedule" => "schedule#schedule" Copy / merge these files from the gem source into the test app: $SR_SRC/app/views/layouts/application.html.erb $SR_SRC/app/views/schedule/index.html.erb $SR_SRC/app/assets/javascripts/{angular.js,script.js,controllers.js} and add <tt>//= require angular</tt> to application.js just below the entries for <tt>jquery</tt>. After you run the server and browse to http://0.0.0.0:3000/schedule/index you should see the four time-header rows specified by the sample config file. ## More Examples A better place to see the use of this gem is at [tv4](https://github.com/emeyekayee/tv4). Specifically, models <tt>app/models/event.rb</tt> and <tt>app/models/station.rb</tt> give better examples of implementing the ScheduledResource protocol and adapting to a db schema organized along somewhat different lines. ## Contributing 1. Fork it ( https://github.com/emeyekayee/scheduled_resource/fork ) 2. Create your feature branch (`git checkout -b my-new-feature`) 3. Commit your changes (`git commit -am 'Add some feature'`) 4. Push to the branch (`git push origin my-new-feature`) 5. Create a new Pull Request
== Terminal UIs, the Ruby Way RatatuiRuby[https://rubygems.org/gems/ratatui_ruby] is a RubyGem built on Ratatui[https://ratatui.rs], a leading TUI library written in Rust[https://rust-lang.org]. You get native performance with the joy of Ruby. gem install ratatui_ruby {rdoc-image:https://ratatui-ruby.dev/hero.gif}[https://www.ratatui-ruby.dev/docs/v0.10/examples/app_cli_rich_moments/README_md.html] === Rich Moments Add a spinner, a progress bar, or an inline menu to your CLI script. No full-screen takeover. Your terminal history stays intact. ==== Inline Viewports Standard TUIs erase themselves on exit. Your carefully formatted CLI output disappears. Users lose their scrollback. <b>Inline viewports</b> solve this. They occupy a fixed number of lines, render rich UI, then leave the output in place when done. Perfect for spinners, menus, progress indicators—any brief moment of richness. require "ratatui_ruby" RatatuiRuby.run(viewport: :inline, height: 1) do |tui| until connected? status = tui.paragraph(text: "\#{spin} Connecting...") tui.draw { |frame| frame.render_widget(status, frame.area) } end end === Build Something Real Full-screen applications with {keyboard and mouse input}[https://www.ratatui-ruby.dev/docs/v0.10/examples/app_all_events/README_md.html]. The managed loop sets up the terminal and restores it on exit, even after crashes. RatatuiRuby.run do |tui| loop do tui.draw do |frame| frame.render_widget( tui.paragraph(text: "Hello, RatatuiRuby!", alignment: :center), frame.area ) end case tui.poll_event in { type: :key, code: "q" } then break else nil end end end ==== Widgets included: [Layout] {Block}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_block/README_md.html], {Center}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_center/README_md.html], {Clear (Popup, Modal)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_popup/README_md.html], {Layout (Split, Grid)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_layout_split/README_md.html], {Overlay}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_overlay/README_md.html] [Data] {Bar Chart}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_barchart/README_md.html], {Chart}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_chart/README_md.html], {Gauge}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_gauge/README_md.html], {Line Gauge}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_line_gauge/README_md.html], {Sparkline}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_sparkline/README_md.html], {Table}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_table/README_md.html] [Text] {Cell}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_cell/README_md.html], {List}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_list/README_md.html], {Rich Text (Line, Span)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_rich_text/README_md.html], {Scrollbar (Scroll)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_scrollbar/README_md.html], {Tabs}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_tabs/README_md.html] [Graphics] {Calendar}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_calendar/README_md.html], {Canvas}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_canvas/README_md.html], {Map (World Map)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_map/README_md.html] Need something else? {Build custom widgets}[https://www.ratatui-ruby.dev/docs/v0.10/doc/concepts/custom_widgets_md.html] in Ruby! --- === Testing Built In TUI testing is tedious. You need a headless terminal, event injection, snapshot comparisons, and style assertions. RatatuiRuby bundles all of it. require "ratatui_ruby/test_helper" class TestColorPicker < Minitest::Test include RatatuiRuby::TestHelper def test_swatch_widget with_test_terminal(10, 3) do RatatuiRuby.draw do |frame| frame.render_widget(Swatch.new(:red), frame.area) end assert_cell_style 2, 1, char: "█", bg: :red end end end ==== What's inside: - <b>Headless terminal</b> — No real TTY needed - <b>Snapshots</b> — Plain text and rich (ANSI colors) - <b>Event injection</b> — Keys, mouse, paste, resize - <b>Style assertions</b> — Color, bold, underline at any cell - <b>Test doubles</b> — Mock frames and stub rects - <b>UPDATE_SNAPSHOTS=1</b> — Regenerate baselines in one command --- ==== Inline Menu Example require "ratatui_ruby" # This example renders an inline menu. Arrow keys select, enter confirms. # The menu appears in-place, preserving scrollback. When the user chooses, # the TUI closes and the script continues with the selected value. class RadioMenu CHOICES = ["Production", "Staging", "Development"] # ASCII strings are universally supported. PREFIXES = { active: "●", inactive: "○" } # Some terminals may not support Unicode. CONTROLS = "↑/↓: Select | Enter: Choose | Ctrl+C: Cancel" # Let users know what keys you handle. TITLES = ["Select Environment", # The default title position is top left. { content: CONTROLS, # Multiple titles can save space. position: :bottom, # Titles go on the top or bottom, alignment: :right }] # aligned left, right, or center def call # This method blocks until a choice is made. RatatuiRuby.run(viewport: :inline, height: 5) do |tui| # RatauiRuby.run manages the terminal. @tui = tui # The TUI instance is safe to store. show_menu until chosen? # You can use any loop keyword you like. end # `run` won't return until your block does, RadioMenu::CHOICES[@choice] # so you can use it synchronously. end # Classes like RadioMenu are convenient for private # CLI authors to offer "rich moments." def show_menu = @tui.draw do |frame| # RatatuiRuby gives you low-level access. widget = @tui.paragraph( # But the TUI facade makes it easy to use. text: menu_items, # Text can be spans, lines, or paragraphs. block: @tui.block(borders: :all, titles: TITLES) # Blocks give you boxes and titles, and hold ) # one or more widgets. We only use one here, frame.render_widget(widget, frame.area) # but "area" lets you compose sub-views. end def chosen? # You are responsible for handling input. interaction = @tui.poll_event # Every frame, you receive an event object: return choose if interaction.enter? # Key, Mouse, Resize, Paste, FocusGained, # FocusLost, or None objects. They come with move_by(-1) if interaction.up? # predicates, support pattern matching, and move_by(1) if interaction.down? # can be inspected for properties directly. quit! if interaction.ctrl_c? # Your application must handle every input, false # even interrupts and other exit patterns. end def choose # Here, the loop is about to exit, and the prepare_next_line # block will return. The inline viewport @choice # will be torn down and the terminal will end # be restored, but you are responsible for # positioning the cursor. def prepare_next_line # To ensure the next output is on a new area = @tui.viewport_area # line, query the viewport area and move RatatuiRuby.cursor_position = [0, area.y + area.height] # the cursor to the start of the last line. puts # Then print a newline. end def quit! # All of your familiar Ruby control flow prepare_next_line # keywords work as expected, so we can exit 0 # use them to leave the TUI. end def move_by(line_count) # You are in full control of your UX, so @choice = (@choice + line_count) % CHOICES.size # you can implement any logic you need: end # Would you "wrap around" here, or not? # def menu_items = CHOICES.map.with_index do |choice, i| # Notably, RatatuiRuby has no concept of "\#{prefix_for(i)} \#{choice}" # "menus" or "radio buttons". You are in end # full control, but it also means you must def prefix_for(choice_index) # implement the logic yourself. For larger return PREFIXES[:active] if choice_index == @choice # applications, consider using Rooibos, PREFIXES[:inactive] # an MVU framework built with RatatuiRuby. end # Or, use the upcoming ratatui-ruby-kit, # our object-oriented component library. def initialize = @choice = 0 # However, those are both optional, and end # designed for full-screen Terminal UIs. # RatatuiRuby will always give you the most choice = RadioMenu.new.call # control, and is enough for "rich CLI puts "You chose \#{choice}!" # moments" like this one. --- === Full App Solutions RatatuiRuby renders. For complex applications, add a framework that manages state and composition. ==== Rooibos[https://www.rooibos.run] (Framework) Model-View-Update architecture. Inspired by Elm, Bubble Tea, and React + Redux. Your UI is a pure function of state. - Functional programming with MVU - Commands work off the main thread - Messages, not callbacks, drive updates ==== {Kit}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-3-the-object-path--kit] (Coming Soon) Component-based architecture. Encapsulate state, input handling, and rendering in reusable pieces. - OOP with stateful components - Separate UI state from domain logic - Built-in focus management & click handling Both use the same widget library and rendering engine. Pick the paradigm that fits your brain. --- === Why RatatuiRuby? Ruby deserves world-class terminal user interfaces. TUI developers deserve a world-class language. RatatuiRuby wraps Rust's Ratatui via native extension. The Rust library handles rendering. Your Ruby code handles design. >>> "Text UIs are seeing a renaissance with many new TUI libraries popping up. The Ratatui bindings have proven to be full featured and stable." — {Mike Perham}[https://www.mikeperham.com/], creator of Sidekiq[https://sidekiq.org/] and Faktory[https://contribsys.com/faktory/] ==== Why Rust? Why Ruby? Rust excels at low-level rendering. Ruby excels at expressing domain logic and UI. RatatuiRuby puts each language where it performs best. ==== Versus CharmRuby CharmRuby[https://charm-ruby.dev/] wraps Charm's Go libraries. Both projects give Ruby developers TUI options. [Integration] CharmRuby: Two runtimes, one process. RatatuiRuby: Native extension in Rust. [Runtime] CharmRuby: Go + Ruby (competing). RatatuiRuby: Ruby (Rust has no runtime). [Memory] CharmRuby: Two uncoordinated GCs. RatatuiRuby: One Garbage Collector. [Style] CharmRuby: The Elm Architecture (TEA). RatatuiRuby: TEA, OOP, or Imperative. --- === Links [Get Started] {Quickstart}[https://www.ratatui-ruby.dev/docs/v0.10/doc/getting_started/quickstart_md.html], {Examples}[https://www.ratatui-ruby.dev/docs/v0.10/examples/app_cli_rich_moments/README_md.html], {API Reference}[https://www.ratatui-ruby.dev/docs/v0.10/], {Guides}[https://www.ratatui-ruby.dev/docs/v0.10/doc/index_md.html] [Ecosystem] Rooibos[https://www.rooibos.run], {Kit}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-3-the-object-path--kit] (Planned), {Framework}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-5-the-framework] (Planned), {UI Widgets}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-6-licensing] (Planned) [Community] {Forum}[https://forum.setdef.com/c/ratatui-ruby/6], {Announcements}[https://forum.setdef.com/tags/c/ratatui-ruby/6/announcement], {Discussion}[https://forum.setdef.com/tags/c/ratatui-ruby/6/discussion], {Bug Tracker}[https://forum.setdef.com/tags/c/ratatui-ruby/6/bug] [Contribute] {Contributing Guide}[https://man.sr.ht/~kerrick/ratatui_ruby/contributing.md], {Code of Conduct}[https://man.sr.ht/~kerrick/ratatui_ruby/code_of_conduct.md], {Project History}[https://man.sr.ht/~kerrick/ratatui_ruby/history/index.md], {Pull Requests}[https://forum.setdef.com/tags/c/ratatui-ruby/6/patch] --- [Website] https://www.ratatui-ruby.dev [Source] https://github.com/setdef/RatatuiRuby [RubyGems] https://rubygems.org/gems/ratatui_ruby [Upstream] https://ratatui.rs [Build Status] https://builds.sr.ht/~kerrick/ratatui_ruby © 2026 Kerrick Long · Library: LGPL-3.0-or-later · Website: CC-BY-NC-ND-4.0 · Snippets: MIT-0
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