NodeJS wrapper for SDL 2
SDL2 bindings for OCaml
Bindings for SDL2 in Node
Bindings for SDL2 in Node
Bindings for SDL2 in Node - from https://github.com/zetsin/node-sdl2
SDL2 bindings for Node
Pure SDL2 bindings for NodeJS using ffi-napi
Browser Gamepad API implementation for Node.js with native SDL2 bindings
Output PCM stream data to speaker with SDL2.
Node SDL2 Package
A little game engine based on SDL2
Output PCM stream data to speaker with SDL2.
SDL2 bindings, compatible with node v7+
Installs a compiled version of SDL2.
Esy-enabled SDL 2 build
SDL2 bindings with N-API
Game controller support for nodejs `EventEmitter` backed by SDL
Output PCM stream data to speaker with SDL2.
SDL2 bindings with N-API
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
This package is for directly calling in ATS various SDL2-functions.
This package is for directly calling in ATS various SDL2-functions.
Basic 2D graphics library for node.js
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SDL2 bindings for Rust
A cross-platform graphics/UI engine framework for simple games, visualizations, and graphics demos.
A render-backend independant egui backend for sdl2
SDL2_ttf bindings for Rust
egui + SDL2: event handling and rendering via OpenGL, Canvas, WebGPU
Use SDL to actively render to the desktop background
Backend for Egui to use with sdl2-rs and open gl
SDL2_gfx bindings for Rust
Provides event handling for egui in SDL2 window applications.
A glue crate between fontdue and sdl2
Safe but close to the source SDL2_net bindings and wrappers
Provides event handling for egui in SDL2 window applications.
Ruby bindings for SDL2.
Foreign Function Interface to SDL2 in Ruby
Ruby/SDL2 is an extension library to use SDL 2.x (Simple DirectMedia Layer). SDL 2.x is quite refined from SDL 1.x and API is changed. This library enables you to control audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video using opengl or Direct3D. Ruby/SDL is used for games and visual demos.
Adds on to ruby-sdl2 to expose Vulkan functions
Ruby/SDL2 is an extension library to use SDL 2.x (Simple DirectMedia Layer). SDL 2.x is quite refined from SDL 1.x and API is changed. This library enables you to control audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video using opengl or Direct3D. Ruby/SDL is used for games and visual demos.
RbSDL2 treats the functions and pointers provided by SDL as Ruby objects.
Embeds an SDL2 renderer inside a Tk frame for GPU-accelerated drawing
audio player using sdl2. see github link for details
Conway's Game of Life Implemented in Ruby & Rendered using SDL2
A simplistic game engine based on SDL2. Because I can.
Simple 2d online multiplayer stick figure battle game using the gosu (SDL2 based) gem for client side graphics. The network protocol is tcp based and only using ASCII printable characters.
Wraps libmgba's mCore C API and provides a full-featured GBA player with SDL2 rendering, input, save states, and a Tk-based settings UI
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