Validation utilities and field validators for sequential-ecosystem tasks
Sequential, diverging and categorical color schemes.
Validators for Vuelidate
Validates XML name productions — Name, NCName, QName, NMToken, NMTokens — for XML 1.0 and 1.1
A tiny runtime library for type assertions
MCP server for sequential thinking and problem solving
A collection of EmberJS validators
Sequential preprocessor for Svelte JS.
Validation for your environment variables
Lint an npm or yarn lockfile to analyze and detect issues
Use this plugin in combination with the [@rrweb/rrweb-plugin-sequential-id-record](../rrweb-plugin-sequential-id-record) plugin to record and replay events with a sequential id. See the [guide](../../../guide.md) for more info on rrweb.
Simple, lightweight model-based validation for Vue.js
Simple like Promise.all(), but sequentially!
Use this plugin in combination with the [@rrweb/rrweb-plugin-sequential-id-replay](../rrweb-plugin-sequential-id-replay) plugin to record and replay events with a sequential id. See the [guide](../../../guide.md) for more info on rrweb.
A sequential combine mediator
Common methods and constants for the NEAR API JavaScript client
Script for generating colour palettes for use with graphs, charts and cartography.
A sequential query-process actor
Validates the path expressions for the Amazon States Language
Customizable no-code component for building flow-based programming applications.
*Note*: This package is not meant to be used directly by the end user. It is a dependency for the Studio Experiences packages. Changes to this package are not guaranteed to follow semantic versioning and may break without notice if used directly.
Object transformations implementing the Node.js `stream.Transform` API
Validation utilities and field validators for sequential-ecosystem tasks
Validator visitors for the Codama framework
An api to run sequential checks like 'ActiveModel::Validations' do, but with generic messages instead of errors. See more info at https://www.rubydoc.info/gems/verifly/0.3.1.0
PMN (Portable Move Notation) provides a rule-agnostic, JSON-based format for describing the mechanical decomposition of moves in abstract strategy board games. This gem implements the PMN Specification v1.0.0 with a functional Ruby interface, breaking down complex movements into sequences of atomic actions while remaining completely independent of specific game rules. PMN reveals the underlying mechanics of any board game move through sequential action decomposition, supporting both explicit and inferred piece specifications. Built on CELL (coordinate encoding), HAND (reserve notation), and QPI (piece identification) specifications, it enables universal move representation across chess variants, shōgi, xiangqi, and any abstract strategy game. Perfect for game engines, move validators, and board game analysis tools.