Create a darker or lighter shade of a hex color.
WebGL shader wrapper
Shader module system for luma.gl
injects a #define statement into a shader source
Walk the dependency graph of a glslify shader.
Shader magic for modern frontends
Shader components based on glslify
WebGL shader transitions for HyperFrames compositions
safely inject a block of tokens into a shader
Core implementation of gl-shader without parser dependencies
Import, inline (and minify) GLSL/WGSL shader files
Function collection for modular GPGPU / shader programming with @thi.ng/shader-ast
Minimal WebGPU shader library
TypeScript definitions for gl-shader
Node-based Shader Composition!
Customizable GLSL codegen for @thi.ng/shader-ast
shader
Portable React runtime for Shader Lab exports.
optimized FXAA shader for ThreeJS
Compiles, links and returns a shader program from a give vertex and fragment shader
Shader AST code/tree optimization passes/strategies
Biplanar mapping shader for Shader Graph
Noise Shader provides lightweight 2D/3D gradient noise functions for shader use.
Refactor engine builtin `pbr` shader with `ShaderLab`.
A Wayland-native screensaver for Hyprland — fractal shaders on wlr-layer-shell overlays
Type safe Rust bindings workflow for wgsl shaders in wgpu
SPIR-V/GLSL/HLSL shader interface reflection to JSON. (CLI)
Cross-platform GPU-accelerated terminal emulator with inline graphics support (Sixel, iTerm2, Kitty)
RetroArch shaders for all.
RetroArch shaders for all.
RetroArch shaders for all.
RetroArch shaders for all.
RetroArch shaders for all.
RetroArch shaders for all.
RetroArch shaders for all.
RetroArch shaders for all.
Quickly create images using ruby.
A utility to help scaffold code from OpenGL ES 2 shaders.
Extra special effects, such as shader, for the Gosu game-development library
A Ruby Shader Library
Ruby bindings for SPIRV-Cross to provide reflection of SPIR-V shaders.
RLSL is a Ruby DSL for writing shaders that can be transpiled to GLSL, WGSL, and MSL
FORKED TO USE A DIFFERENT OPENGL DEPENDENCY: Extra special effects, such as shader, for the Gosu game-development library
Generates fragment shaders that apply a Gaussian blur in an efficient manner.
rbGLox is a small wrapper over the ruby-opengl, ruby-glfw.
IN ACTIVE DEVELOPMENT. High-performance Ruby game framework strongly influenced by the RPG Maker series by Enterbrain. The library contains multiple levels of abstraction, leveraging the power of modern OpenGL (C bindings built-in) and shaders, but building upon these low-level abstractions to create the user-friendly components that are to be expected in a 2D game framework, including sprites, textures, fonts, colors, etc. Those experienced with low-level graphics APIs have all the tools at their fingertips already built-in (OpenGL, GLFW, OpenAL, sound/font/image decoding, etc) and ready to build their own engine from, while those who have no interest in such can get started right away with powerful higher-level abstractions. While the library's API surface similar in many ways to RPG Maker XP/VX/VXA, bear in mind that it is merely incluenced by those, and liberal design changes have been taken to not limit the API or add restriction.
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