WGSL Parser and Reflection library
* implements render engine's interface with WebGPU/WebGL
Various utilities related to Three.js
Extend Three.js standard materials with your own shaders!
Shader module system for luma.gl
Shader magic for modern frontends
A collection of utilities to enable drawing to WebGL canvases
WebGL shader wrapper
injects a #define statement into a shader source
Formats a webgl glsl compiler error.
A node.js-style module system for GLSL!
Extract a shader's name from its source
Shader components based on glslify
TypeScript definitions for gl-shader
Core implementation of gl-shader without parser dependencies
A stand-alone types package for Undici
Create a darker or lighter shade of a hex color.
WebGL shader transitions for HyperFrames compositions
DSL to define shader code in TypeScript and cross-compile to GLSL, JS and other targets
TypeScript definitions for @babel/core
The ultimate javascript content-type utility.
lygia, it's a granular and multi-language shader library designed for performance and flexibility
Runtime type checking for React props and similar objects.
Babel Types is a Lodash-esque utility library for AST nodes
Vector and Matrix types that are properly aligned for use in std140 uniforms
bevy support for e2e packed to planar bind groups
interface for e2e packed to planar bind groups
macros for e2e packed to planar bind groups
Shared ShaderMaterial types for PyBevy — no Python dependencies
Common types for shaders in wgpu
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